The new weapon system partially implemented, courtesy of & in collaboration w/Master Maniac.
Sword damage is still broken, vs. 'shielded' enemies.
The Currency System is now partially implemented: Currency size, and wallets are working.
I next need to add banks, for cash-ups, and currency exchanges.
GoldenCenotaph47_NWS1sH44.qst
Small coins take 1-unit of space, large coins take 3-units, and those crystal chips (that will become Crysheet currency at some point) take 2-units at present. The player starts with one wallet (50 space units), and two pockets (20 space units each), for a total of 90 starting space units of storage.
Secondary currency system (Merks), in place, but not implemented in the game.
I should probably make these floats, rather than ints, so that tiny/fine objects such as small gems, and bullets, take less than 1 unit of space.
I'm probably going to reduce the currency system from a group of global ints, to a global array, now that I have it tested/working I may wait until I finish alternative currency, and banks before shifting it.
Edited by ZoriaRPG, 18 May 2014 - 08:50 PM.