The Keaton Journey is a project about self-achievement and using my design quirks to my advantage.
In this project, I plan to take one of my most intrusive quest design assets - high difficulty - and turn that into an attribute of this quest. But unlike my old quests, especially my cancelled Atonement of Time and completed Gale of Darkness dungeon, this difficulty will be largely based on your ability to fight the enemies and not the other way around.
This is where one of the main selling points of this quest comes into play - The enemies will have vastly superior AI to what they originally had, often above and beyond even that of the 3D Zelda games. With the exceptions of Gel and Keese, all enemies will show at least a basic level of AI. Even Octorocks and Ropes will have some basic knowledge of combat - Ropes, for example, will actively try to circle around you and strike somewhere where you are unprotected by your sword. The AI will get more sophisticated as you get to higher enemy tiers and more intelligent enemy types, culminating in the tactical masterminds that will be Darknuts and Wizzrobes with several different elaborate strategies depending on what other enemies they are paired with, the screen layout and even how you react to them.
This will all be accomplished by scripting. Every single enemy, right down to the last Gel, in the quest will be ghosted to give me a fine level of control over their behavior (amongst other things, like to use in cutscenes). Learning how to script AI is already shaping out to be an arduous process given that I don't understand all the key variables and functions, particularly the commonly used abs(); command - I have zero idea about what the "absolute" value of a number is. However, once I get the first enemy fully down (hopefully), I will have a much easier time with scripting the rest.
With these changes in mind; the player can't just expect to chug down a potion and then expect to tank the two Darknuts guarding that key over there. This will encourage smart play - to outwit your enemies in a battle of skill rather than defeat them by spamming top-tier items or just outright tanking them. You will need to use your inventory to your greatest effect.
There are other major selling points for this quest like the improved events system, but I felt like that addressing this one right now because it is arguably most game-changing of the lot and will affect how you play this quest.
Edit: Also, keep an eye out for Enemy of the Month 4 - The enemy I have submitted will be present in this quest in a different form... and a much better, quest-specific, AI.
Edited by Orithan, 14 May 2014 - 08:52 AM.