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Progress Report 5/13/14


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#1 umbrello

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Posted 13 May 2014 - 08:06 PM

Lots of new graphics, design tweaks, and game play changes!

- Towers now have completely new outside graphics, and some have new inside graphics. There is now more variety in the style and palettes so each tower doesn't look exactly the same anymore.
- Towns now have water and more colorful flowers.
- Shops and overworld rooms now have more variety in design.
- Towers now have dedicated subscreens telling you what boss you'll be fighting and what the reward item is.
- Subscreens now have bouncy slimes at the top!
- Many rooms in towers have been changed to have more variety other than just square rooms.
- Many damage combo tiles have been added in place of unwalkable combos to make walking is some areas more precarious. Some rooms have damage combos that move and must be dodged.
- Many areas that had fixed enemy spawn points have random ones now.
- Added more bomb secrets
- Changed sword beam health requirement for strongest sword to 75%
- Bombs now drop in quantities of 1, 2, or 4.
- Quantities of 10 and 100 gold have been added (previously only had 1, 5, 20, 50, and 200)
- Many items are now in treasure chests instead of just lying on the ground.
- New sound effects were added for attacking and getting hit. They come from the NES version of the original Dragon Quest/Warrior.

Unfortunately, not much new areas...

- Tunnels were added leading to the last 2 towers in the second overworld. They are very "Dragon Quest-y" and have new music not present in other areas.

Basically, I did lots of stuff I wasn't planning to do, but now the quest is so much more "Dragon Quest-y" and aesthetically pleasing.
I still have to do the last tower, the Dragonlord's Realm, a cave/dungeon that gives you the last special item, and the Dragonlord's Castle. Screenshots will be posted to show some of the recent changes. Thanks for reading!
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#2 Parsnip

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Posted 13 May 2014 - 09:06 PM

Sounds Like good progress
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