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Lost Identity DX

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#1 Joaish (RedTribeLink)

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Posted 08 June 2014 - 10:10 PM

The first demo for Lost Identity DX has been released here: http://www.purezc.ne...ownloads&id=295

If you have any questions/comments, you may post them here.

Special thanks to judasrising for helping beta test this.

Enjoy!
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#2 The Satellite

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    May the way of the Hero lead to the Triforce.

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Posted 08 June 2014 - 11:59 PM

I recorded this demo, you can view it here if you like: https://www.youtube....h?v=CJ1BYvLiGN0

 

Review posted on the demo, but basically it's so far a massive improvement over the original. There's a few odd decisions but overall it's a lot better atmospherically and visually, and the first level was mostly a lot of fun. Looking forward to seeing what you do with the rest of the quest. :)


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#3 judasrising

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Posted 09 June 2014 - 12:57 AM

I recorded this demo, you can view it here if you like: https://www.youtube....h?v=CJ1BYvLiGN0

 

Review posted on the demo, but basically it's so far a massive improvement over the original. There's a few odd decisions but overall it's a lot better atmospherically and visually, and the first level was mostly a lot of fun. Looking forward to seeing what you do with the rest of the quest. :)

Great play of that demo :approve:


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#4 Joaish (RedTribeLink)

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Posted 09 June 2014 - 02:07 PM

I recorded this demo, you can view it here if you like: https://www.youtube....h?v=CJ1BYvLiGN0

 

Review posted on the demo, but basically it's so far a massive improvement over the original. There's a few odd decisions but overall it's a lot better atmospherically and visually, and the first level was mostly a lot of fun. Looking forward to seeing what you do with the rest of the quest. :)

 

Good playthrough of the demo.

 

The reason you couldn't re-enter the cave at the beginning is because of an issue with the HoleLava script.  An ffc tile is placed under Link to mark his respawn spot if he is to fall into a pit.  I think the ffc was blocking the tile warp.  I'll also take a look at the mountains.  The weird movement at 6:08 is caused by the solidity effect in my RealNPC v2 script.  I will also look for that A and B cycling script.

 

As for the dungeon, I'll most likely put a note in the stalfos room saying something like, "Sometimes killing enemies in one room triggers something somewhere else.", and I'll put a cutscene in the mirror puzzle room too.  As for the ladder, I originally did have it to where you could swing your sword, but it looked really weird so I took it out.  I will look into it more and see if I can improve it.  I'll also fix the respawning of the keese in that room you can fall into.

 

I think that's everything.  Thanks for the suggestions.


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#5 The Satellite

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Posted 09 June 2014 - 02:32 PM

I knew there was some stuff I was forgetting to put into words. :doh:

 

But I'm happy to help, and again I hope this quest turns out as well as it has so far. :)


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