I want to make a village that evolves as you progress, curious to how I could set something like that up. Should be possible and not too difficult. Using 2.55
Edited by Jambu, 21 April 2024 - 08:19 PM.
Posted 21 April 2024 - 08:19 PM
I want to make a village that evolves as you progress, curious to how I could set something like that up. Should be possible and not too difficult. Using 2.55
Edited by Jambu, 21 April 2024 - 08:19 PM.
Posted 22 April 2024 - 01:46 AM
There's a few ways to handle it depending on how complex the changes should be. For simple things like changing message strings you could use string control codes. For changing the positions of a couple NPCs, my NPC script has a feature for that. But if you want to change a whole town at several points, I recommend using a duplicate DMap with a warp that changes based on progress. There's definitely ways to do this scriptless, but a script to do it is fairly simple. I submitted one to the database just now:
https://www.purezc.n...=scripts&id=592
Posted 23 April 2024 - 01:15 PM
Using Combo Triggers, you could have signpost combos (aka NPCs) that turn into empty space when certain flags are set or items are obtained, and inversely empty space that turns into signpost combos. Alternatively, you can do different map shenanigans like Moosh suggested, which is probably easier.
0 members, 4 guests, 0 anonymous users