I want to make a text-based health system for the subscreen in one of my quests
Instead of displaying hearts or a bar of some type, I wish to represent it in numbers (much like final fantasy games)
Example:
(HP: 66 / 132) [50%]
*When Link obtains a 'Heart Piece' his max HP increases by 16
*Some potions restore a set amount of HP, others restore a % of total HP
Can this be done in the subscreen editor alone, with some clever OCD-style tile layout? or does this require scripting?
On a scale from 1 - 10, how difficult would this be to script? (for a complete beginner)
Are there any quests that already do this that can be viewed in the editor? (I haven't played any custom quests yet, just been messing with editor)