Personal hardest part in ZQuesting?
#1
Posted 01 September 2007 - 04:03 PM
For example me... I'm having a hard time starting dungeons and overworlds. They go very slowly, but at dungeons, when I start the second floor, it really fastens up (maybe a whole floor in a day), and at overworlds, it fastens up after 40% is done. For example, if you played my first demo of Ballad of Bloodline, recall the east part of the overworld (except the very northeast). Well, it was longer than expected to make it. It's also hard for me to animate big objects or to put big/biganimated (more than 4x4) objects to be combos. Recoloring from MMDWRDC to DoR is also hard, even with pressing R (but rewarding).
So, what about you?
Again, please rafrain from saying things such as:
-betatesting
-looking at an already made screen
-uploading/linking to demo
-waiting for response
-making breakfast between two screens
(Planning is borderline.)
I'm very interested in all responses, especially in those whiches made by those whos already submitted something big that isn't a demo. So, I would be very happy for everybody.
Hard to draw orbs? Can't use mountains well? Sucking at palettes? Being great at transparent water but feeling uneasy towards it? Post away!
#2
Posted 01 September 2007 - 04:13 PM
#3
Posted 01 September 2007 - 04:15 PM
*opens up Zquest*
#4
Posted 01 September 2007 - 04:18 PM
I also hate scrolling thorugh stuff to get the tiles/dmaps/maps I need.
Finally I hate forgetting to check/uncheck stuff. Screw that hastling 2.5 DMap rule!!!
#5
Posted 01 September 2007 - 04:36 PM
#6
Posted 01 September 2007 - 04:36 PM
Getting tiles from tilesets while in Large Mode.
Try it yourself. You'll see why.
Another hard thing for me is 'filling out' my overworlds and big dungeons. Staring at a screen, wondering what to put in it, is generally a sign that you are at that stage. I think it often occurs the most when you're working on the main overworld.
#7
Posted 01 September 2007 - 05:38 PM
#8
Posted 01 September 2007 - 06:43 PM
#9
Posted 01 September 2007 - 08:02 PM
#10
Posted 01 September 2007 - 08:47 PM
I hate so much trying to think up names for dungeons and areas and for the game itself. That's usually the only thing where my mind goes blank.
#11
Posted 01 September 2007 - 09:01 PM
Let's see, what else? Oh. I have trouble getting effectively started on brand new sections of the game. If I get several screens of a dungeon or overworld done, I should be good, but prior to that is the Danger Zone in which progress is slow and disorganized and sometimes ends up deleted.
That's one thing I'm trying to teach myself. Never delete your work-- you never know when you'll want it handy.
#12
Posted 01 September 2007 - 09:40 PM
I'm pretty good at the program, but I have several weaknesses too, the biggest one being graphics. I CAN'T draw. I have a few custom drawn bosses in my current project, but they'd get a 2 or 3 stars if I submitted them as Loose Tiles.
Welcome to my world. I suck at drawing things as well. I tried to make a bottle and it looked like a certain body part. I also suck at recoloring as well.
#13
Posted 02 September 2007 - 11:25 AM
I have trouble getting effectively started on brand new sections of the game. If I get several screens of a dungeon or overworld done, I should be good, but prior to that is the Danger Zone in which progress is slow and disorganized and sometimes ends up deleted.
That's odd. I have problems not staying on the same area until it gets done. I hop around and make random screens of new areas. For some reason, editing tiles for the exterior of one of my levels is easier and more rewarding than building several screens of the 'starting out' area. That's why I'm still not done with the first dungeon in my quest.
#14
Posted 05 September 2007 - 10:55 PM
#15
Posted 06 September 2007 - 04:51 AM
I can usually never finish a section of the overworld or a dungeon without starting to lose interest in that area. I either end up halting the project for anywhere from days-months or I lose interest in the quest and start a new one. I've done that so much they're gonna start calling it "ZM Syndrome"...
Geez, everyone has that syndrome! It should be called NoeL Syndrome
For me the hardest part is starting a new area and actually BUILDING the screens. When I start a new area I have to sit and draw a lot of tiles before I build, and unless I'm in "the zone" they all look crap and I get frustrated. I also find just building the game screens in general to be boring and tedious.
Also making the quest too complex is a big downfall. I'll start off with a really simple idea in mind, but just keep adding and adding until it's full of tricky stuff... so I never get anywhere fast
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