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Advance alternate Classic Link


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#1 Koh

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Posted 19 February 2010 - 03:34 PM

Basically, I'm taking this:
IPB Image

....And turning it into this:
http://i132.photobuc...34/AdvAltCL.png


8-Bit Mode will be required, but I still figured people would like an HQ version =).

CURRENT ANIMATIONS
Walking: IPB Image IPB Image IPB Image IPB Image IPB Image IPB ImageIPB Image IPB Image IPB Image IPB ImageIPB Image IPB Image IPB Image IPB Image

Jumping: IPB Image IPB Image IPB Image IPB Image IPB Image IPB Image

Edited by Koh, 05 May 2010 - 05:14 PM.


#2 AgentLym

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Posted 19 February 2010 - 03:42 PM

Looks cool! Though, what're those brownish blobs near the bottom of the sideways facing sprites?

#3 Alestance

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Posted 19 February 2010 - 03:45 PM

Creepy. Looks like mine, again.

For comparison

#4 Koh

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Posted 19 February 2010 - 07:15 PM

QUOTE(Alestance @ Feb 19 2010, 03:45 PM) View Post

Creepy. Looks like mine, again.

For comparison

It's quite funny...yours is an edited GB Link, yet mine was custom, and the still look similar.... mayhap its because I liked that palette there, and used those colors?

#5 Alestance

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Posted 19 February 2010 - 07:20 PM

Oh, no, mine wasn't edited. It was drawn using the GB Link AND Classic Link as references.

#6 Koh

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Posted 19 February 2010 - 07:31 PM

Either way, the colors were beautiful, which inspired me to take a true 8-bit sprite and turn it into a 24-bit sprite. How do you think it looks? And his hands ARE below the belt icon_wink.gif.

#7 Alestance

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Posted 19 February 2010 - 08:00 PM

QUOTE(Koh @ Feb 19 2010, 07:31 PM) View Post

Either way, the colors were beautiful, which inspired me to take a true 8-bit sprite and turn it into a 24-bit sprite. How do you think it looks? And his hands ARE below the belt icon_wink.gif.


Well, thats anatomy. icon_razz.gif

Anatomy, even in the form Link Takes, there are rules you should follow to make it work better. Either way, it doesn't look bad. Keep it up. icon_wink.gif

#8 Koh

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Posted 22 February 2010 - 08:41 PM

I updated the sheet up three with the shield designs, and the blinking. I have a question for you, the public and receivers of this sheet:

Which animation style should I model this after?

-Z1 Animation (2-frames)
-BS Animation (3-frames)
-Z3 Animation (8-frames)

#9 Yapollo

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Posted 22 February 2010 - 08:47 PM

I think that as your tiles are classic Link re-amped, I think it would be fitting to use the orginal animation.

#10 Koh

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Posted 27 April 2010 - 01:55 PM

Well in the end, I decided I'll go with LTTP stile animation, for better quality. Look how many jump frames there are ;O. Updates include:

Refresh first post...

-Full Walking Down frames.
-Complete Jump Down frames.
-Re-arranged sheet.

Edited by Koh, 30 April 2010 - 04:31 PM.


#11 Koh

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Posted 30 April 2010 - 04:30 PM

I need some feed back on the walking (Down, Right) animations, 'cause these look a little strange to me. I was using the LTTP Link as a reference as I did these. They seems good, but something doesn't feel right. Any suggestions/comments?

Refresh first post...

#12 Sheik

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Posted 01 May 2010 - 03:08 AM

I think the colours are way too shiny. But everything else - say the sprites themselves - look flawless to me. Have to them animated first, though.

#13 Dawnlight

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Posted 01 May 2010 - 08:08 AM

Very nice, but this means Link's tunic won't change when obtaining a ring but's that's little stuff.

#14 SpacemanDan

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Posted 01 May 2010 - 09:15 AM

I'm pretty sure it can still change so long as the colours for Link's tunic are in the proper CSet. (I think it's 5.)

Love the sprites, though. icon_smile.gif



#15 Dawnlight

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Posted 01 May 2010 - 09:28 AM

QUOTE(Blaman @ May 1 2010, 09:15 AM) View Post

I'm pretty sure it can still change so long as the colours for Link's tunic are in the proper CSet. (I think it's 5.)

Love the sprites, though. icon_smile.gif


Oh yeah I forgot. Link Tile Modification right?


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