Patras and teleporting style Wizzrobes always animate extremely fast. Is there any way to slow them down? F. Rate doesn't appear to do anything, they're just always set to light speed.
Version:
Zelda Classic 2.53.0 LTSPosted 03 July 2019 - 04:07 PM
Patras and teleporting style Wizzrobes always animate extremely fast. Is there any way to slow them down? F. Rate doesn't appear to do anything, they're just always set to light speed.
Version:
Zelda Classic 2.53.0 LTSPosted 04 July 2019 - 02:25 AM
Patras and teleporting style Wizzrobes always animate extremely fast. Is there any way to slow them down? F. Rate doesn't appear to do anything, they're just always set to light speed.
Version:
Zelda Classic 2.53.0 LTS
Please send me the quest file in which this occurs. They seem fine to me, but I haven't looked at the NES Patra or Wizzrobe in a long time.
Posted 06 July 2019 - 01:16 AM
Do you have the quest rule "New Enemy Tiles" checked?
Posted 06 July 2019 - 10:16 PM
The animations seem consistent with the NES. I'm unsure what is happening in the specific quest; or if this is a feature request.
Patra animation speed IIRC is hardcoded.
Posted 06 July 2019 - 10:44 PM
Animation speeds that have an editor field not respecting that editor field definitely feels like a bug.
Posted 07 July 2019 - 06:59 AM
Animation speeds that have an editor field not respecting that editor field definitely feels like a bug.
Other than walking enemies, many enemy classes ignore user-set values
Take a look at Hunger.
Patras and teleporting style Wizzrobes always animate extremely fast. Is there any way to slow them down? F. Rate doesn't appear to do anything, they're just always set to light speed.
Version:
Zelda Classic 2.53.0 LTS
Animation speeds that have an editor field not respecting that editor field definitely feels like a bug.
0 members, 0 guests, 0 anonymous users