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#1 Master Maniac

Master Maniac

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Posted 11 July 2008 - 12:54 AM

so i'm trying to use ROMview to get some tiles to... er... work on a project i'm doing because akkabus sparked a great idea...

and... um... i have absotively no clue how to operate ROMview. not at all.

can someone give me a tutorial or something? most of what i see when loading a ROM is fuzzies... is there more to the setup than loading the ROM?

(sorry if this is the wrong place to post this... i wasn't sure where to put it since it isn't exactly ZC or ZQ itself...)

EDIT: after searching the forums, i have discovered that this should probably be in DE.

and also, that i guess i have to use ZSNES to make save states for the screen i'm making and stuff...
so... how? where do the files and stuff go? i made a save state, but it disappeared. like it saved, but the file is invisible... >.<

Edited by Master Maniac, 11 July 2008 - 01:22 AM.


#2 Giggidy

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Posted 12 July 2008 - 04:45 AM

Check the ZSNES options. There should be something on there about the path of where savestates are saved to. By default (I think), they're saved in the same folder as the ROM.

After you've made a savestate in the area of where you want to rip the tiles from, open up the savestate in ROMView. It should be on the tiles automatically, but if not, just scroll up and down for a bit until you find them. Palette is up in the top right, pick a palette (all of the palettes there are indexed into the BMP file anyway, so this is merely for ease in the step of re-organizing later), select the tiles you want to save, and save bitmap.

Next, use a program (I recommend GraphicsGale) to open up the bitmap that ROMView saved, and organize them so that you can import the tiles directly into your quest. Exactly how you should go about doing this depends on what tiles you're trying to rip and, frankly, what game you're ripping from. In some games (BS-Zelda is a really good example of this), the tiles will already be nice and organized for you and you won't have to do anything at all aside from recoloring them into your palette. Most games, however, aren't so organized, so you may come into some problems with getting the tiles ZC-compatible.


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