Triforce and one time events
#1
Posted 09 August 2007 - 10:18 PM
1: Ok, i changed my subscreen to "revision 2" so i could make the hookshot, super bombs, etc. work, but now when i get a triforce peice, it wont show up in the subscreen.
2: Also, i need to learn how to make one time events. this one is really bothering me cause im clueless about it.
Anybody with answers to either of these, your help is appreciated.
#2
Posted 10 August 2007 - 08:28 AM
#3
Posted 10 August 2007 - 11:26 AM
And for one time events, I know about cutscenes. If you are walking through an area where a tile takes you to a cutscene, you have to have a tile with a Stair Combo that warps you to the cutscene area. When you leave the cutscene, the next tiles Link walks on should have a Trigger (Permanent) combo. Set flag 16 on the warp tile, and go to Data->Secret Combos. Open the "Misc." tab, and in the box of boxes labeled "Secret Flags," click the first box, and set the same combo that is using flag 16, only it doesn't have a combo set on it. Then, every time you walk through the area, you won't access the cutscene again.
#4
Posted 11 August 2007 - 11:58 PM
#5
Posted 12 August 2007 - 02:33 PM
#6
Posted 12 August 2007 - 08:43 PM
#7
Posted 13 August 2007 - 08:42 AM
This should explain how one time events occur. There is even a sample quest if you have more questions. Works with either version of ZC.
And yes, I wrote it.
Also, TS is correct about the Triforce. Check what Dmap Level number it's on. If it's on a number other than 1-8, then it won't show up.
#8
Posted 13 August 2007 - 10:02 AM
EDIT: GAH! I misspelled "your" as "you're"
Edited by Majora's Wrath, 13 August 2007 - 10:03 AM.
#9
Posted 13 August 2007 - 11:51 AM
Also, i think ebola is correct about the Triforce.
I'm... not Ebola. >.<
Big problem, TS. Your method has nothing on Dungeon Dmaps, where even a Trigger->Permenant combo is treated as a Trigger->Temporary combo. Even I was never sure about how to work around that problem. >_<
I wasn't aware of that.
I took a look at it, played it, and opened it in ZQuest to see what it says. So I'm confused. I see you have an enemy Trigger on the screen, but how does the Triforce piece trigger it?
#10
Posted 13 August 2007 - 11:54 AM
Look at the settings in the Boss room and the effected room. You'll notice that both rooms have the "Dungeon Boss" checked and they are both the same level number.
The trigger enemy is what allows the warp to happen after the defeat of Aquamentus.
#11
Posted 13 August 2007 - 11:57 AM
#12
Posted 13 August 2007 - 12:03 PM
#13
Posted 13 August 2007 - 12:05 PM
Ah, the Level number. That's really clever. Also really helpful. This should help you, Octorockoncrack.
#14
Posted 13 August 2007 - 12:08 PM
I'm actually considering writing a tutorial on it so it's more easily outlined and understood.
It does work in both versions of ZC, but it's easier to do in 2.5.
#15
Posted 13 August 2007 - 12:13 PM
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