I'm using the CGBZ Tileset by Taco Chopper (version 2.10) in my quest, and I put several trap flags in my game. However, when they appear, they don't look like traps at all. Just flashing objects that definatley is not a trap. What can I do to fix this?
Traps
Started by
Blake
, Jul 18 2007 11:51 PM
2 replies to this topic
#1
Posted 18 July 2007 - 11:51 PM
#2
Posted 19 July 2007 - 12:05 AM
If you have the new enemy tiles rule checked, then you may want to uncheck that, as the CGBZ Update doesn't have new enemy tiles. Just overworld tiles on thepages where new enemy tiles go.
#3
Posted 19 July 2007 - 09:05 AM
Thank you very much, that fixed the problem.
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