Edited by bringer of destruction, 01 July 2007 - 11:29 PM.
choosing between hard and easy options in a quest.
#1
Posted 01 July 2007 - 11:27 PM
#2
Posted 01 July 2007 - 11:37 PM
And in the beginning, have the player go through one of two doors, an 'easy' door, and a 'hard' door.
#3
Posted 01 July 2007 - 11:40 PM
Edited by bringer of destruction, 01 July 2007 - 11:53 PM.
#4
Posted 02 July 2007 - 11:15 AM
#5
Posted 07 July 2007 - 02:24 PM
#6
Posted 07 July 2007 - 02:26 PM
I think there is a way to make all the enemies harder, actually, for a "Hard" mode. It'd be a global script which, upon entry into a new screen, (Or just leaving the previous screen,) goes through a for loop (i = 0, i = f + 1, f = 10) multiplying the HP of all enemies by 2. Eh. Could be done, I think.
#7
Posted 07 July 2007 - 02:38 PM
That sounds like the best idea for a "hard mode". And doubling the enemies' attack power as well.
EDIT: Corrected the plural-possesive form of the word "enemy".
Edited by Sharon Daniel, 07 July 2007 - 02:40 PM.
#8
Posted 07 July 2007 - 03:08 PM
#9
Posted 07 July 2007 - 05:34 PM
Edited by DarkFlameWolf, 07 July 2007 - 05:34 PM.
#10
Posted 07 July 2007 - 06:33 PM
But if that doesn't suit you, there should be a mode where you get a invisible "Blue Ring" clone when you choose Easy, and scripts check if you have it or not when you get the upgrade.
Edited by Linkus, 07 July 2007 - 06:41 PM.
#11
Posted 07 July 2007 - 06:40 PM
#12
Posted 07 July 2007 - 09:23 PM
#13
Posted 07 July 2007 - 10:49 PM
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