Screenshot of the Week 52
#16
Posted 24 March 2004 - 11:58 AM
That's some of the best water I've ever seen.
#17
Posted 24 March 2004 - 12:20 PM
PrinceMSC
#18
Posted 24 March 2004 - 01:21 PM
Wild Bill - Whoa. Looks like a good quest. 10/10
a guy and his game - What is that yellow guy with the drill on his head? What's it supposed to be? Wel, I've always loved 8-bit. 8/10
PolygonX8 - Not bad. The colors are good, and...that's a lot of bats. The bat wizzrobes... 8/10
Hero Link - LTTP was one of the greatest games for the SNES. And you're doing a fine job remaking it. 9/10
Yoshi - O_O That's a lot of enemies. Looks like a very challenging quest. 4/10
Teilyr - That stalfos is lucky. The shot is great. 9/10
link3505 - Hmm...good shot. I like the tiles. 7/10
skateboarder11 - I've always loved Mario games, and I've played PolygonX8's Nintendo Crisis quest, and I liked it. I like the shot...the Cheep Cheep statues I like. 7/10
Wild Bill gets my vote.
#19
Posted 24 March 2004 - 02:09 PM
#20
Posted 24 March 2004 - 02:11 PM
2 / 10
Well it is a custom boss using his last attack. I might make the lasers look better later on and I realize the health bar needs some work too. The reason it has a classic link is because it is a classic based tileset. I just haven't been able to find a Link sprite that blends in with classic, and my own tileset.
He's tentatively called Robo-Zap Model R2109. He's the first custom boss you fight in boss mode. The drill is just there for looks although it doesn't actually get used in the fight . I would have put a lightning rod but I plan to use him later on in a longer boss fight.
#21
Posted 24 March 2004 - 02:29 PM
Wild Bill: 8/10: I love the graphics. There's some great stuff on the screen too. It's very well layed out. Again though, there could be more stuff happening in the cliffs.
AGAHG: 7/10: It looks like a -VERY- impressive custom boss. I don't know why, but it just appeals to me.
PolygonX8: 7/10: I've already played this through. It's pwns. So badly, too. The graphics are great, and I voted this high for the animated darknuts, whether or not they're there.
Hero Link: 6/10: Pure Nastalgia. Looks very accurate. What else can I say! ^_^;
Yoshi: 4/10: The floor patterns look nice, actually. I'm REALLY not sure why I like this, but it's just.. interesting. Keep those floor tiles. But add height to the screen somehow.
Teilyr: 9/10: Everything is magnifacent. Everything. I love the layout, the Palatte, (Least of all though.) and the torches. But I don't like the wooden stakes. They seem to be .. I dunno.. I.. just don't like them. I'm not sure why. They're too familiar to be liked, I suppose. (I have no idea what that means. @_@ )
link3505: 10/10: Yeah, this is awesome. I think the status bar is definitely the best feature of it. The colors are so vibrant and exotic. Dayamn.
skateboarder11: 6/10: There's no action on the screen. But it's still one that I would play through. I like the colors, and the statues are interesting.
* Votes For A Guy And His Game's Boss Shot. *
#22
Posted 24 March 2004 - 02:34 PM
To guy and his game - Ok, good to know. But even if I sounded harsh, don't feel discouraged. I just happen to be one of the harshest critics around here.
To everyone - I just think somebody needs to give some constructive criticism here (please tell me if I'm failing in it). Those "10 / 10 w00t that's perfect shot" aren't helping people to improve, nor are comments like "that sucks because it sucks." So that's why I'm reviewing all the shots from now on. If you don't like me, just ignore me. I just want to help people to improve their work. Maybe that way I can get some serious feedback too here... *sigh*
Well, read what BH4 said. But I try to say it myself too: First of all, yes, the shot looks boring. Why? The mountains look bland, there are not many details (like different looking stones, grass tiles, something in the water, butterflies), how the sides of the river ends looks just bad and the Link doesn't actually fit to those tiles in my opinion.
But even if I said the shot looks boring, it doesn't mean that it is bad. I admit I tend to use the word "boring" too much, but my English vocabulary isn't very rich, so...
Anyway, 6 / 10 is not a bad score from me. It is a good shot, but has so many small issues that it can't get a higher rating. As I've said, I watch all the shots carefully through and I check every little detail, and all little details add a lot to a screenshot. If I don't see enough details, I get bored quickly, especially since those tiles you WB are using aren't that new anymore. No one has to agree with me, but I hope someone does.
#23
Posted 24 March 2004 - 03:20 PM
Look, it's time to face fact. Most people don't want to create a tileset. Plain and simple.
So, for the love of god, or whatever you worship, stop complaining about seeing the same tileset over and over. If a tileset is nice, people are going to use it!
Period!
(note: Not directed at Petoe, this is pure coincidence.)
#24
Posted 24 March 2004 - 03:50 PM
#25
Posted 24 March 2004 - 04:13 PM
#26
Posted 24 March 2004 - 04:44 PM
I voted for Tei. Perfectly laid out shot. 2nd is Wild Bill; I'm not too fond of the AI tileset because of the light palatte.
I would go in depth, but there are too many shots... :\
#27
Posted 24 March 2004 - 04:49 PM
link, in chat, you said this would be your last shot for awhile.
Anyway, what is up with your item and map borders? They don't look good to me. At all.
#28
Posted 24 March 2004 - 04:52 PM
Hero Link and blkscab are a tied second for me.
Yoshi for having the funniest caption in my humble opinion.
Teilyr for room design.
Good stuffs, again.
#29
Posted 24 March 2004 - 04:59 PM
Josh, when's the last time you saw an actual river? Hate to break it to ya bud but, 9 times out of 10 they're not all twisty. Generally, they flow straight down for a portion, then turn, down some more, turn, etc etc.
So blah, I say. Blah.
#30
Posted 24 March 2004 - 05:00 PM
just for that, teilyr gets my vote.
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