Trick to changing seasons in zquest
#1
Posted 20 November 2008 - 01:34 PM
#2
Posted 20 November 2008 - 01:56 PM
Then you use duplicate DMaps and warps to move Link to each season.
Shoelace did it in 2.10 too.
#3
Posted 20 November 2008 - 02:07 PM
#4
Posted 20 November 2008 - 02:27 PM
I can probably help you set something up.
Shouldn't be too complicated.
#5
Posted 20 November 2008 - 03:09 PM
#6
Posted 20 November 2008 - 03:17 PM
- Have a flag which is 'Season Change' (so it'd be on a tree stump, or somewhere that you can change the season)
- Set up the 4 dmaps that you want to be the different seaons
- Make sure all the corresponding screens are in the same place on every dmap
- Have the script warp you to the same screen location (so that's why they need to be in the same place), and let it decide which dmap it can warp you to dependant on which 'seasons' you have, and whether you're on the 'season change' flag
So it'd use a scripted warp. I could add a wave effect or something
Adding in the playing ocarina script shouldn't be a problem
Wacha think?
#7
Posted 20 November 2008 - 03:41 PM
#8
Posted 20 November 2008 - 06:06 PM
The flag check would be in the item script.
I am quite busy with aKttH.
Should have a demo out pretty soon I think, not much left of the Eramus area to do now.
But this is quite a cool idea that I'd like to see someone do, and it wouldn't take me very long.
#9
Posted 20 November 2008 - 07:55 PM
Edited by drzchulo973, 20 November 2008 - 09:31 PM.
#10
Posted 21 November 2008 - 03:13 AM
Eh?
What's an 'action box'?
#11
Posted 21 November 2008 - 03:39 AM
#12
Posted 21 November 2008 - 08:35 AM
I don't really get what you mean about 'implenting the flag on the ocarina'.
What you'd have is a custom item which runs an action script.
Inside the script there's a line that says 'is Link on the season change flag?'
#13
Posted 21 November 2008 - 12:37 PM
#14
Posted 21 November 2008 - 01:13 PM
Just cause we only have one action script per item doesn't mean we can't have two effects running on the same script ;-)
#15
Posted 21 November 2008 - 02:14 PM
i really can't wait to try out this script! i'm sorry but it sounds too good to be true
So will the script have a sound effect play everytime you warp to a diffrent season?
let's say for example: i use the ocarina,triggering the ''wave effect'' warp. while i'm warping, a sound effect will keep playing untill the warp stopped? Like OoS?
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