Jump to content

Photo

DaviAwesome Reviews the Two-Week Contest Quests

Reviews

  • Please log in to reply
97 replies to this topic

#16 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

  • Members
  • Real Name:Pillsbury
  • Location:Magical Land of Dough

Posted 31 July 2013 - 10:03 PM

Good reviews so far. It is a rare gift that you can be so optimistic throughout, despite some things that some people would kick dirt on. If you can keep that going throughout the entire lineup I will be thoroughly impressed. ;)

In a strange turn of events I probably would of given myself a lower score, but I simply have waaay too much fun teleporting all around the screen myself so I can understand that it's easy to overlook or dismiss some things in favor of shenanigans.

This is probably going to seem odd but I'd like to do a mini review on some of the ideas that weren't mentioned in too much detail from your review. I know, I'm strange. (I *believe* I'm somewhat getting it right for future design iterations at least.)

-Too many buttons and combinations of buttons that do something, which is hard to get used to with the other default abilities of Link (especially in tight spots). The teleport and run should be the only ones hot-keyed, and sub-attacks and spells need a mini selectable menu.
-The idea of mixing ZC with Gauntlet and SmashTV just doesn't work too well as an entire quest. It's actually a pretty nifty idea as mini, or bonus-dungeon (or final level hehe..), but it's a little much without expanding room size to at least double what it is currently, as the player just gets gets far too cramped.
-This abilities idea is probably better suited for an exploration type quest, not a fighting quest, since this would allow some other RPG elements and abilities to add some flavor, instead of being pushed back to second class by the fast pace of monsters.
-Still, it's so much fun to teleport around (most underused game mechanic ever!) the screen in ZC that I can't go lower than 3/5.


Thanks for the review DaviAwesome! I agree with Avatoro; "You're getting better at this".

Regards.

#17 peteandwally

peteandwally

    chiubicabachiukicaca

  • Members

Posted 31 July 2013 - 10:17 PM

Great reviews, keep 'em coming!



#18 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 31 July 2013 - 11:17 PM

Was a good read! :)

I have one thing to mention, in the part where you talked about getting yourself stuck on the combo cycling blocks I was thinking "Why didn't you just teleport yourself?". Then in the next part, with the trap rooms, I was convinced. You completely forgot about teleporting there. No need to make more space in that room :P

Your third review is in quality better than the first two though. You're gettin better at this.

Thanks Avataro!! :D

About the trap and combo cycling things, you are right, I did completely forget about the teleportation move, so I think I am going to edit the review later and change the rating. I think I forgot about it because I was using the mana shield too much, so oops! :D

Wow. Very impressed by this review. Good job!
I'm serious. Very impressed. It gives you a good feel for the game without even playing it.
-Strike

Great reviews, keep 'em coming!

Thanks to both of you!

And Gleeok, I didn't quote your post because it is long :D, so I'll say that I didn't rate it lower because I really liked the concept of arenas. And the score is going up because, like I said earlier above, I forgot about the teleport move in the trap room and when I got stuck in the cycling combo, so I'll edit the review and make the rating higher!! :D And ya, I like to be optimistic even if something in the quest bugs me. ;)


Thanks to everyone, and hopefully I'll finish and review Theyran's Russian quest!

Edited by DaviAwesome, 31 July 2013 - 11:18 PM.


#19 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 01 August 2013 - 08:27 AM

Green Ninja's review has been updated. Removed the section about trap rooms and getting stuck on cycling combos and raised the rating to 8.2/10!! :D

 

Also, I will be playing Theryan's Russian quest and reviewing it hopefully today.

 

Thank you! :)



#20 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 01 August 2013 - 04:21 PM

There might not be a review today, as I am/was busy today. But tomorrow I'll probably write it early in the morning in my time. But yet again, I might be able to pull it off today, but it depends. So ya, just know that it'll come eventually! :lol:

#21 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 01 August 2013 - 08:32 PM

Okay, just wanted to say that I finished Theryan's Russian quest and I can't review it today, but I will make sure to do it first thing in the morning, at around 8-9 A.M Eastern US Time. Can't wait till then because I have some nice things to say about this quest! ;)



#22 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 02 August 2013 - 08:28 AM

The review for Russian by Theryan will be delayed yet again because right now I'm having technical difficulties. Hopefully it will be finished this afternoon at the latest.



#23 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 02 August 2013 - 03:28 PM

Two-Week Contest Review #4
Russian by Theryan

Gameplay
This game's gameplay is roughly similar to Zelda 1, so basically, the quest's gameplay is composed of exploring the overworld, finding and defeating dungeons, and redoing that process until the last dungeon is defeated, and you win the game.

zelda001.png

It's my very own home!!

 

You start the quest in your little own house. The first thing I did was to go up to see what was there:

zelda002.png

...And someone else lives in my house! Yay? And he's a communist too!

 

As you might see, this quest is fairly humorous, which I enjoy, but only when the humor is actually funny! And the good thing is that in this quest it is! :) So I leave my house, and I go here:

zelda003.png

The Russian Octoroks are after me?

 

Beautiful screen, but we'll talk about that later. Anyways, you have to find another house in the area, and then inside the house is a mysterious book in the ground. So I go to it and figure out that it is a tile warp. And where does it take me? Here:

zelda006.png

I'm in a book?!?!?!?

 

I actually really liked this place, it was a very creative idea. It is black and white for the most part, other than pretty much only fireballs. There were pencil enemies too, and they were cool!  :D The only complaint is that the pencils are the only enemy, and I wish that there was more of a variety as that would be much better since I kind of got bored of them after a little while. 
 
I find Level 1, and it is also black and white. One thing that I dislike about that is that some enemies are hard to distinguish from others; such as blue bubbles and red bubbles. But even then it is kind of obvious which one it is. Another enemy problem I found is that in this one room the Darknuts where for some reason colored instead of black and white:

zelda010.png

The Darknuts are colored here... Okay?

 

That confused me a bit. I don't know what happened there. I continue the Level and finally reach the boss. But there's a problem.

zelda011.png

Do you see it? Hint: I came into the room from the left.

 

Ya, I can skip the boss. Cool, right? :D But you should probably not do that unless you don't want the heart container.
 
I get the Triforce (which looks like a mushroom for some reason :D) and head to the next area: A desert. I go through it, and eventually find a little tent. Guess what's inside:

zelda014.png

Yay! I love blue! :D

 

It's got to be the best shop ever created. There is another one later in the game that has the red stuff, and it was amazing too! :D
 
Anyway, the enemies are nicely balanced in the desert, though, again, it is basically only Leevers. You sort of need variety to make an area less bland. Because it got repetitive again.
 
I find Level 2, and it has an interesting gimmick that I've never seen implemented before in another quest (this quest is VERY creative):

zelda016.png

zelda017.png

zelda018.png

There are many more palette changes, and they happen every second.

 

It is really interesting. It can get annoying to your eyes, but it is clever and creative, which I like. Level 2 hasn't too difficult, but the boss gave me some trouble. It was a 3 headed Gleeok, and those always annoy me, since you still don't have beams with the white sword! (How dare you! :D) Beams can be very useful against Gleeoks, but after killing it, I was glad.
 
The last area that contains Level 3 is a forest, which, yet again, composes of a repetitive enemies, this time being Moblins.
 
As you will probably expect by now, Level 3 also has a gimmick:

zelda030.png

What are those fuzzy white things that are circling around a point?

 

I'll tell you what they are: They're things that if touched, will make you dizzy (drunk). And the sound they make when you do sounds like a fart. One problem I have with this is that they are in every single room, and it gets so annoying because they can't be avoided and will make it hard for you to fight, especially if the level is composed of Wizzrobes! It can get confusing, and made me extremely annoyed at one point.
 
In the dungeon, you get the fire boomerang, but it has an additional cool effect:

zelda035.png 

It can reflect the magic of Wizzrobes! COOL!

 

Again, more creative thinking by Theryan. It was really cool to be able to do that, and I really like it because it requires more focus than just having the mirror shield in front of you when magic tries to hit you.
 
I eventually beat the dungeon, and realize that I have all the Triforce pieces.
 
So since the quest description says that you need to kill the Russian in your house, I went there, and he is GONE! So I continue forth to the next room where horrors await me:

zelda037.png

Aaaah! Where's Ganon?!?!?! Has he been replace by a Russian version?

 

Yes, he has. And frankly, it was WAY to easy, like any Ganon fight. I would suggest making him stronger or have more health. Or else he is underwhelming. And then I am greeted by this:

zelda039.png

zelda040.png

Um... So Taylor Swift, okay? :D

 

Ya, this quest was very sarcastic. And I liked that! :D
 
Now for the final comment on gameplay, and you probably know what it is; puzzles. This quest literally has none either. Okay, maybe one, but it wasn't really a puzzle. You just had to push the block into the triggers. It would be better because this quest is already full of enemy shutters, and this can get annoying. Puzzles slow the player down and make them require thinking in another way. So, a quest that plays like the NES quest should have at least some puzzles in each level.
 
Story
Okay, the story is a little different, but it is basically kill the Russian and save Taylor Swift. Not a story, but okay. :D
 
Design Attention
Finally, where here! This quest's screen design is simply amazing and beautiful. It cannot be described with words, but I can let you soak it in using screenshots:

zelda005.png

zelda004.png

zelda006.png

zelda012.png

zelda013.png

If every quest had this amount of beauty and detail, we'd live in a perfect world :)

 

Ya. Once of the best screen designed quests I've ever played. Simply amazing.
 
There is only one screen design bug that I found:

zelda025.png 
Undercombo works on sand, but not in the other place?

 

If I move the block onto somewhere other than the sand, it makes black combos underneath. But that is the only error that I found, so good job! :)
 
The dungeon design of this quest was fairly linear, and they were quite small too. I would love if the areas were larger, and have more splitting paths then it already does. It seems a little sad, truly, after the amazingness of the overworld.
 
Overall, the design attention of this quest is phenomenal, but not exactly flawless.
 
Music
This quest has different music for each area, and I love that. Also, the music choices are great and they aren't repetitive at the slightest. Very impressed at the choice of music especially since the quest was created in only 2 weeks. Great job!
 
Concluding Thoughts/Summary
Russian is an amazing quest with unbelievable amounts of detail, but it still has some flaws that lower the score down slightly, but almost so unnoticeable that it barley influences the quest's greatness.
 
Strengths

  • Humorous quest
  • Creative areas in the overworld and dungeons
  • AMAZING and BEAUTIFUL screen design in the overworld
  • Implements ideas very well
  • Great music choices that enhance the experience
  • Balanced difficulty throughout the quest

Weaknesses

  • Repetitive enemies
  • Coloration errors (the Darknuts in Level 1 sometimes are colored)
  • You can skip the first boss
  • No puzzles
  • Small and linear dungeons
  • 1 Undercombo bug

Rating: 9.0/10 (Amazing)

Database Rating: 5/5 (Amazing)


Edited by DaviAwesome, 02 August 2013 - 04:14 PM.

  • Avaro likes this

#24 trudatman

trudatman

    one point nine hero

  • Members
  • Real Name:that guy
  • Location:State Of Love And Trust, The United State Of Amorica.

Posted 02 August 2013 - 03:35 PM

great stuff.  it looks like your Wizzrobe deflection screenshot was replaced by somthing else.



#25 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 02 August 2013 - 04:04 PM

great stuff.  it looks like your Wizzrobe deflection screenshot was replaced by somthing else.

Hahahaha, oops! I'll change that now :D



#26 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 03 August 2013 - 11:24 AM

Just great. I got that bug in ZC where ALL of my freaking save data got deleted. Russ, your Vault of Souls review will get delayed immensely because of this. I had to pretty much restart over and I was about halfway. I really hate when stuff doesn't work out for me.



#27 trudatman

trudatman

    one point nine hero

  • Members
  • Real Name:that guy
  • Location:State Of Love And Trust, The United State Of Amorica.

Posted 03 August 2013 - 11:40 AM

do we know what causes this?

 

did you forget to hold down the reset button when powering off your NES?



#28 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 03 August 2013 - 11:55 AM

Apparently, if you close Zelda Classic too quickly it deletes the saves of the quests that you were player. I'll still play the game and now I can finish Vault of Souls quicker because I know where the secrets are! :D



#29 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 04 August 2013 - 10:38 PM

I have finished Vault of Souls (a few hours ago actually) and I will be writing the review for it hopefully early in the morning tomorrow. Can't wait to do it! :D



#30 Haylee

Haylee

    ~ Hope of Energy Nede ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Italian Restaurant in Koorong

Posted 04 August 2013 - 11:12 PM

:O I wonder which quest you'll be playing after Vault of Souls.


  • David likes this



Also tagged with one or more of these keywords: Reviews

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users