Jump to content


I Need a Script for New Dungeon Specific Item

  • Please log in to reply
1 reply to this topic

#1 SkyLizardGirl


    Humans Are Dangerous - SkyLizardGirl

  • Members
  • Real Name:Arianna Crystal Ritter
  • Gender:Female
  • Location:Earth

Posted 03 September 2019 - 06:25 PM

I Need a Script for a New Dungeon Specific Item


(What the script would do is, what ever 1 item ID number i choose)


it makes the 'Item' Dungeon Specific just like the Master Key.


Where if i gain this item called 'Mermaid Scale' inside

a dungeon, it becomes useable for that One dungeon alone.


If i enter a next dungeon, it is not in my inventory, just like a Master Key.

Therefor it is 'not usable' until i Obtain it again in the next dungeon.

So it would be deactivated in a way.


The item Mermaid Scale would not work, unless i obtain it inside the next dungeon.

The Item would be made in just 1 item slot, just like the Master Key is.

So it would only be 1 item.


Also the Level Specific item 'Mermaid Scale' acts as the Flippers, instead of a Master Key.


Can somebody make this script for me?


(The problem is,  i am using like 20 item slots just for a mermaid scale each which takes up my item slot making room..)

Edited by SkyLizardGirl, 03 September 2019 - 06:27 PM.

#2 Avaro


    Quest maker

  • Members
  • Real Name:Robin
  • Gender:Male
  • Location:Germany

Posted 04 September 2019 - 01:51 PM

Someone made this for her already, it looks like.

  • SkyLizardGirl likes this

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users