Here's a link to the full script.
Apparently mediafire doesn't like .qst files, or else I'd also show you the example quest.
http://www.mediafire...ript2 backup1.z
Just tested it again to verify.
I can place combos marked with pit combos and Link falls in them.
I can place moving platforms FFC's over water and Link can jump on them and moves around with them.
I put a moving platform over a pit, and Link falls through, as if it wasn't there.
I'm of the mind that the pits function needs a check, somewhere, to see if Link is landing on the FFC platform when he's over the pit. I don't know how to add this check or where to put it.
......oh! I was mistaken, platforms are FFC scripts, not global. I don't know if that makes a difference.