I have a fun story, which I'll leave to the end of this post.
No it isn't. The trick is to use upward thrust on them.
...or just avoid them. Whatever works according to the situation. But defeating them is not necessary, although it is sometimes a good idea. I seem to remember that all of the Great Palace enemies give crap EXP, though.
You know Bagu? Then I can help you cross.
Actually, it was probably a fairly phonetic translation. They probably should have changed the spelling, though, since it looked like... ahem... an error.
Nathaniel's probably right; it might have been derived from the name "Errol." (Errol Flynn, anyone?) But then, Hyrule frequently has weird names, like "Nabooru," so perhaps it wasn't supposed to resemble a real name.
No, Ironknuckles are not easy on average, but there is a way to "cheat" with orange ones and sometimes even red and blue ones. Here's how:
Get within sword range, then wait for an opening, and jump straight up. As you come down from the peak of your jump, hold down on the D-pad. Press B just before you hit the ground. You will execute a midair high attack that will turn into a low attack midswing. The AI will be forced to switch between a high block and a low block with perfect timing. The orange Ironknuckles usually can't manage to block this. Red ones can sometimes. Blue ones usually DO block it, but it's often easier to land than a regular low attack, and in any case it keeps them busy. Just watch out for their sword projectiles.
Okay, I wrote the above paragraph before seeing this post... anyway, yes, you're right in that the above technique works well. However, I clearly remember that it failed far more often than 1% of the time with red and blue Ironknuckles. It's definitely the best strategy to use on the very last boss, though (perhaps in tandem with the "Jump" spell).
Fighting Dark Link on the ground is so annoying that I am tempted to believe that you're SUPPOSED to use "cheap" tactics against him. I mean, they must have had playtesters before Zelda 2 was released in Japan. And most normal players discover the "cheap" tactic on their own; it's not necessarily something you'd only think to use after reading an FAQ. Anyway, let me know how you fare in a grounded battle... Incidentally, there is a fan-programmed game out there which is nothing but a ground-up recreation of the Dark Link battles from Z2. Anyone who's interested in trying it, PM me and I'll find you a
So anyway, about my story: sometime last year I was cleaning out a drawer, and I found a letter I had received when I was around age 12 or so. I had gotten Zelda 2 for birthday/Christmas (one of the two), and I was stuck at the Great Palace. I got so stuck that I gave up and put the game away for an entire year.
I had a good friend at school who also owned the game. Unfortunately, he later moved away. Eventually I got a letter from him telling how he'd been. He also boasted that he'd found out how to finish the Great Palace, and included a crudely drawn map on notebook paper. I remember I was very excited to find this out, and finished Zelda 2 that week. It still wasn't easy, but at least I knew where to go.
If I can find the letter again, I'll scan the map for you guys. You might get a laugh out of it. Instead of "Thunderbird," he labeled the second-to-last boss as "Ganon."