Claim!
1 screen massacre
#811
Posted 21 March 2019 - 09:34 AM
#812
Posted 21 March 2019 - 11:30 AM
Welcome to Mike's Fun House! Please enjoy your eternal suffering.https://drive.google...qG8j9QVSz-DyMul
Edit: oof, wrong link.
Edit2: fixed some stuff that have been broken for a bit, plus fixed solidity error on the smiles. Sorry!
https://drive.google...D1aHy1gRjj/view
Edited by Dimentio, 21 March 2019 - 08:30 PM.
- Anthus and Yloh like this
#813
Posted 21 March 2019 - 08:27 PM
Look what you made me do Dimentio. If you put Mike's Fun House in this quest, then I will have to make some Mike's Fun House type rooms.
The only purpose of this room is to quickly kill players who just want to sit there and stare at the room. If you can react quick enough, you can easily escape by holding down on left.
This room uses it's own DMap so I didn't have to create a bunch of new combos just for one room. Whoever makes the room to the left should have a side warp leading to DMap 31 Red - Screen 65.
https://www.dropbox....s6D-V2.qst?dl=0
I made a last second edit and turned the conveyor belts into normal block tiles. Instead of killing you, the red does two hearts of damage.
Edited by Yloh, 21 March 2019 - 11:02 PM.
- Deedee likes this
#814
Posted 23 March 2019 - 12:43 PM
[claim]
#815
Posted 23 March 2019 - 03:40 PM
There's a key under some of the grass.
https://www.mediafir...m2-s4B.qst/file
Edited by klop422, 23 March 2019 - 03:40 PM.
#816
Posted 24 March 2019 - 05:07 AM
[CLAIM]
- Deedee likes this
#817
Posted 27 March 2019 - 06:12 AM
[unclaim]
#818
Posted 30 April 2019 - 04:55 PM
[CLAIM]
- klop422 and Lüt like this
#819
Posted 10 May 2019 - 02:04 AM
- Anthus likes this
#820
Posted 11 June 2019 - 09:17 PM
It's been a while.. how's the project going?
#821
Posted 12 June 2019 - 08:16 AM
Dimentio claimed a bit ago and hasn't done anything
I feel like it's up to him whether to give it up or not, but maybe we should instate a rule that maximises claim time (i.e. claims are given up after a certain time).
I mean, even so, we're quite far along, I suppose.
- Anthus likes this
#822
Posted 12 June 2019 - 09:58 PM
[Unclaim]
I'll claim again if nobody claims this within 3 days.
- Anthus and peteandwally like this
#823
Posted 18 July 2019 - 05:21 AM
Late, but [Claim/Done]
Map 51, Screen 46
Download Link
https://drive.google...WptKp9fUU4OSBKn
Changelog:
- Added a new script, the Trap Door. Click the spoiler down the bottom for setup instructions.
- Fixed up one of my existing scripts (ChangeWithItem) to fix a problem that occurs with expanding the combo table. It now instead uses an offset for the new combo argument instead of just a fixed combo.
- Changed the name of the quest's Ghost.zh header to "OSMghost.zh" to better clarify that it is 1SM's copy of Ghost and so players won't have to overwrite the original file.
- Backend stuff: Changed the default import directories to more closely match those used by ZC 2.53's default import directories.
- Small fixes here and there.
- ShadowTiger and Lüt like this
#824
Posted 20 July 2019 - 02:19 PM
[CLAIM]
#825
Posted 20 July 2019 - 03:57 PM
DONE:
Quest: https://drive.google...UWQaYvs_thAg_fg
Figured it suits a place like this to have a resident fairy.
Also updated numerous DMaps to account for new rooms.
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