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Smooth Quickbuilder Set

IN PROGRESS

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#1 Bagu

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Posted 02 May 2022 - 07:17 PM

It began with "pimping" the classic tiles (making everything a bit smoother, adding details etc.)
Just to have a proper graphic set, which is as quick and easy to use as the classic set.
(...for all my upcoming test-quests, cause there's a lot of script packs, I want to provide, but not without a nice lil' test quest)

Everything will be free-build elements, easy to combine.
...Simple palettes, that doesn't require a big bunch of Level filters, to use all tiles in correct shade.
Accurate sizes, which fit in classic style and a nice perspective is what I want to accomplish.

I know I have a lot of projects in queue and opposed to the purpose of this set, I am not really quick.
But, no matter how long it takes,I'm gonna finnish this (and restart a lot of my personal projects in it).
...so yeah, this has priority.

The tile set will also include a helpful script pack, precompiled in the template qst file.
For example, the side-stair combos in this testscreen are scripted...
...a simple combo script,that makes Link walk diagonal up/down when stepping left/right on it.

...this script and and lot more will be included
(+ SFX & basical MIDIs (OW, Dungeon, GameOver Castle, Castle-Town (sad/happy),
Village (sad/happy), Triforce-MIDI, Win/Credits, that I wrote and arranged for the set)

(BTW I designed this screen within a few minutes, just to check my first collection of castle-town tiles)


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Edited by Bagu, 02 May 2022 - 08:37 PM.

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#2 Bagu

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Posted 04 May 2022 - 12:07 PM

DUNGEON ELEMENTS IN PROGRESS

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Edited by Bagu, 05 May 2022 - 07:47 PM.

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#3 Bagu

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Posted 06 May 2022 - 12:28 PM

The Doors


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#4 Bagu

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Posted 06 May 2022 - 03:28 PM

Dungeon Tile Progress is going on
...all basics are ready so far...

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#5 Aslion

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Posted 10 May 2022 - 10:51 AM

Looks cool! I like the unique style of it


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#6 Bagu

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Posted 10 May 2022 - 11:45 AM

Revamped the (rocky-)Mountains for the SQ Set...
 

- Soft textures, flexible perspective (fits for sideview and top-down) enlighting, shade and realistic elevation, freely connectable, very variable possibilities to create very diversified and unique Mountain Screens 



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(once again, with some trees)

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...and all of this (and much more) can be done, with not more than a handful of tiles (easy, to understand and use)

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Looks cool! I like the unique style of it

Thank you very much (just seen your post, so sorry for my late reply)


Edited by Bagu, 10 May 2022 - 12:39 PM.

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#7 Bagu

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Posted 11 May 2022 - 02:45 PM

...a huge skull in the sand

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Edited by Bagu, 13 May 2022 - 07:00 AM.

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#8 Twilight Knight

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Posted 12 May 2022 - 12:25 PM

Looks great! You are great with this NES style shading. Keep up the good work


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#9 Bagu

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Posted 12 May 2022 - 04:35 PM

Looks great! You are great with this NES style shading. Keep up the good work

Thanks you, I hope can provide a complete set sonn.
...but well, step by step



#10 Bagu

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Posted 12 May 2022 - 05:58 PM

Redrawn classical Dungeon Entrance


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Edited by Bagu, 13 May 2022 - 05:46 AM.

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#11 Jared

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Posted 13 May 2022 - 10:48 AM

This is absolutely beautiful. I hope to be able to use this for a quest someday.


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#12 Bagu

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Posted 13 May 2022 - 12:13 PM

This is absolutely beautiful. I hope to be able to use this for a quest someday.

Thank you, I'll be proud if you'd use it.
And I do my best to finish it as soon as possible, and deliver a proper and worthy tileset.


Edited by Bagu, 14 May 2022 - 03:43 AM.

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#13 Bagu

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Posted 15 May 2022 - 03:31 PM

A Snailhouse-house :)

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Edited by Bagu, 18 May 2022 - 05:41 AM.

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