Pretty simple. During scrolling, script changes to combos will fail to draw on the screen Link is leaving but draw successfully on the screen he's entering. The combo does get set correctly if you scroll back to the previous screen, so it's strictly the drawing that's inconsistent. I don't know if this is a bug or an intended behavior but it pretty annoying.
[2.53] [Visual] Previous screen not updating combos during scroll
#1
Posted 31 October 2019 - 02:22 AM
#2
Posted 31 October 2019 - 02:25 AM
Pretty simple. During scrolling, script changes to combos will fail to draw on the screen Link is leaving but draw successfully on the screen he's entering. The combo does get set correctly if you scroll back to the previous screen, so it's strictly the drawing that's inconsistent. I don't know if this is a bug or an intended behavior but it pretty annoying.
It doesn't actually draw the previous screen; it draws it once to a buffer, then uses that static image of the previous screen.
#3
Posted 31 October 2019 - 02:31 AM
It doesn't actually draw the previous screen; it draws it once to a buffer, then uses that static image of the previous screen.
This is what I figured was happening, but then why do changes to the new screen during scrolling update when animations and other things don't?
#4
Posted 31 October 2019 - 02:31 AM
This is what I figured was happening, but then why do changes to the new screen during scrolling update when animations and other things don't?
The new screen IS being drawn. It is the current screen.
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