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That one's the first boss in The Fort Knights if you're interested in having a look at the script.
Alright. I may do that. Thanks!
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i have one for you. make an FFC trap, that is vulnerable to link's weapons. do you know how to "ghost" enemies? i got a challenge for you. make a moving ffc trap that moves across the screen like the guard, but also shoots fire at link. if link has the mirror sheild, have it reflect the fireballs back at it and kill it when hit 3 times.
So, MasterManiac, you suggest that I attach an enemy (like a statue that shoots fire) to the guard, and when Link has the Mirror shield, Link reflects the fireball back at the guard...?
I'm almost positive that I can 'ghost' the guard, but I'm not totally sure how I'm going to make the fireball, once reflected, go towards the guard...
Will this have to do with the 'acceleration' functions and stuff?
Also, I have a question on 'over-under bridges'... I know how to make them and such but when you warp (you know, to the duplicate screen where you can go over the bridge, instead of under it) to the second screen, your location on the map changes...
Is the only way to fix that is to make separate d-map for the 'over' bridge with the same relative location as the 'under' bridge? Or is there an easier way...? (preferably one that doesn't require an extra d-map
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Edited by AgentLym, 02 May 2008 - 03:22 PM.