I really need a script.
But a brilliant genius like my Whovian fellow Zoria is logically very buisy.
...and I am glad that there are people like him and Rob and all Devs.
who are always working to offer new great features!!!
So, I don't wanna be annyoing.
I ask you, like I did many times before
This time I need a script for my Doctor Who project.
I wrote a dual character header (add follower ffc, follower/player sprite + equipmet switch by pressing Ex2,
overhead + LTM Ladder (always face up features)).
But what I really need to complete the dual char settings, is a script for a numeric health counter system
...like in RPGs-
(I never used numeric health counters before, guess it requires a global script)
But that's not all...
...I also need a script for a second counter, also used for a (second) health counter , that will be added when link
recieves a specific check item (which is also used to add the scripted follower and enable the the Tile Modi-/Follower/Equip Change script, in my current header).
...guess it would be best to do this, by a passive subscreen script, or also as a part of global functions.
...and (last but not least) it needs to dectect if Link has another Check item (called LTM_River in my script,
used for the tile modi, to switch between the Doctor's and River Song's tile pages, in my current header)
...for example:
if(Link->Item[LTM_RIVER])
...deal damage to health counter #2
else, to health counter #1
...don't know if best way would be a hero script, or another function in the active global script
btw
I use 2.55 Alpha 85
Sorry, for my bad english.
I'm a lil' tired.
Edited by Bagu, 30 December 2020 - 05:13 AM.