ZC 2.50 RC3
#556
Posted 01 August 2012 - 04:25 PM
With the map divided, is much easier to plan the design of the next screens.
#557
Posted 01 August 2012 - 04:40 PM
#558
Posted 02 August 2012 - 11:53 PM
For one, I have one for Dungeons and one for the Overworld. They're set properly as far as I can tell. Now when I go from the Dungeon to the Overworld in the game via Side Warp A, the Dungeon Subscreen will appear for a few seconds and then switch to the Overworld one.
And as another weird bug, when I enter the dungeon from the Overworld, the Dungeon subscreen seems to load fine, but after it loads it jumps up 2 pixels which I believe is actually accurate to where I set it.. It's just odd it is 2 pixels lower and has to jump up every time upon loading.
Finally, in the subscreen editor, the subscreen is longer vertically than how it appears in game for me. Not sure if it's something with my quest or if I screwed it up somewhere..
For the time being I may just have to use one Passive Subscreen for my quest due to this it would seem.
Edited by HylianGlaceon, 02 August 2012 - 11:55 PM.
#559
Posted 03 August 2012 - 01:42 AM
#560
Posted 03 August 2012 - 09:54 AM
I don't know what could be going on there... Could you send me the quest, or at least get a video?
#562
Posted 07 August 2012 - 12:31 AM
#563
Posted 07 August 2012 - 09:53 PM
#564
Posted 07 August 2012 - 10:18 PM
#565
Posted 08 August 2012 - 06:04 PM
Much harder to do than I expected. I think that's just going to have to stay as it is.
#566
Posted 08 August 2012 - 06:07 PM
#567
Posted 11 August 2012 - 07:35 PM
void Remove(item i){
if(!i->isValid()) return;
i->X = 256;
}
Instead of 256, the value should probably be something a bit higher since it's (thankfully) possible to spawn items off screen. I set it to 999 since I didn't want to figure out the actual item spawning dimensions.
I'm not sure if the other Remove() functions have similar issues or not.
#568
Posted 12 August 2012 - 03:21 PM
#569
Posted 12 August 2012 - 08:07 PM
#570
Posted 12 August 2012 - 08:22 PM
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