Hergiswi:
Trees, trees, grass, trees... good GBC layout, but nothing particularly stands out.
Shoelace:
I personally think this is the unsung gem of the week. Everything about it is very nicely put together, with a good balance of ground objects and terrain types. Personally, though, I'd stick to two tree colors per area. But that's all.
Ian:
Getting a little bit better each time, but sheesh, Ian, aren't you getting a little tired of entering essentially the same shot every week?? This is like the third or fourth time you've entered a shot from this same village.
skateboarder:
So, you're braving the calamity that is the SD3 tileset, are you? You're a brave soul, and for that I give you credit. I would like to vote for this shot, but I'm afraid there's something odd about it. I can't tell whether the left half of the screen is a very tall plateau or a very steep dropoff. I think it's a plateau, but it makes me wonder whether you're missing some corner tiles that should be in use.
Gashin:
Hmm, some good stuff here, but I think your floor tiles are so high-contrast that they throw off the look of the dungeon walls. I would definitely recolor them to something unobstrusive. Also, an oddity: your stalactites suggest a higher ceiling than the walls do. I do see that you're making the stalactites drip, though, and that's pretty cool.
Ccc:
Exactly what LTM said, excluding the part about the grass inconsistency (since I know it wasn't supposed to look like that).
Link128:
I think this looks great! I don't know why others disliked it. My only advice: villages are not big enough to have castle walls. The wooden stuff looks a little strange next to big stone walls.
Shashomaru:
Too, too dark. You know, there's nothing dishonorable about using a different palette for the sake of a SOTW entry, if the in-game palette is too dark to see in a tiny snapshot.
Meh. Too many shots with significant problems. I'm going to vote for Shoelace on principle - even though fancy tiles count, they shouldn't be allowed to hide bad or boring design.
Edited by Radien, 20 December 2004 - 05:32 AM.