Read the title.
You could draw a lot of lines from simulated point to point. I'd take a stab at it if I knew how the depth of field code would work, and it would be a lot easier with arrays.
With primitives, isn't wireframe 3D rendering theoretically possib
Started by
Beefster
, Dec 21 2007 05:59 PM
4 replies to this topic
#1
Posted 21 December 2007 - 05:59 PM
#2
Posted 21 December 2007 - 06:03 PM
I believe basic 3D graphics were acomplished before. I will try to find the link.
#3
Posted 21 December 2007 - 08:08 PM
It was. Though, it looked worse than wolfenstein, it was an accomplishment worth to take note off.
#4
Posted 23 December 2007 - 05:37 AM
You could draw wireframe primitives, considering your math skills are good enough I tried making a spinning wireframe crystal once... didn't work too well.
#5
Posted 23 December 2007 - 02:44 PM
The only problem is I can't imagine how the depth rendering works. I could do an orthographic view very easily-- subtract the z-coordinate from the y-coordinate.
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