Schwa:Well, I'm gonna stand by my statement that the fun is usually more about the quest to get the HCP, rather than the value of the item itself, and rewarding the player with a better item than a HCP seals the deal to make it more enjoyable.
As for ammo upgrades... I wasn't really suggesting the Wind Waker method of "10/30/50/99" or whatever crazy amount of max ammo they gave you for the upgrades. Especially since, as you stated, Zelda 1 bombs are insanely powerful weapons. Of course, you can always use the editor to weaken them... but personally, I'd rather give the ammo upgrades in smaller increments, which again is like they did in Zelda 1. In fact, in DoR I'm starting the quest off with a max of only
4.The "exploit your game design style" comment makes complete sense, but I can't see how it wouldn't.
Good luck with that Fierce Deity Mask item.
Sounds fun.
QUOTE(littlelink91 @ Mar 22 2011, 10:46 AM)
EDIT: Okay fine Radien, presto chango! :S I give in. I change my viewpoints? on this. As well with any other topics where my feelings get in the way first before accepting and going with the flow of a topic. I may not like your idea, but the results derived from discussing the make up of a videogame is more useful than doing nothing. Btw I wasn't attempting to make an argument when mentioning about total life. I was just saying that I like the idea of collecting little pieces of a heart container which end up making a whole one. Thats all. Okay..
So lemme get this straight... you came into what was clearly going to be an opinionated discussion, and now you're mocking the idea of people arguing a topic? What was the point of coming in?
It's true that people willing to debate are generally stubborn about their stance and unlikely to change it. But that doesn't mean nothing should ever be discussed. If you'll read the topic, I did change one person's mind. And who knows who might be reading this, taking it all in without saying anything?
Oh, and it's a little silly to act like I was targeting
you specifically when I started this thread. Obviously you know I wasn't, but you're acting like that was my goal.
QUOTE(theZCking @ Mar 22 2011, 02:05 PM)
To get this back on topic, let me just say I agree with you all who dislike the heart container pieces. They work great in the real Zelda games, the epic ones such as wind waker or twilight princess, however in ZC it's totally not worth it unless the heart pieces are a staple in the games, like a game where you need to get all four complete heart containers to get to the final level. ZC has so many other possibilities which fit in more with the scale of the games it creates. If for some reason in 50 billion years when ZC 3.0 comes out and its a lot stronger and more powerful. Maybe when we create the next Lost Isle or BoaB, then heart containers might make sense. In my opinion the way Nintendo uses the heart pieces is appropriate to the game which they are in. However ZC could probably kiss them goodbye. Just a thought.
Ironic that you mention TP and WW... I think those two are pretty bad offenders in the "useless rewards" department.
Just for the record, though, I like both of those games very much. But it's only because everything ELSE is so much fun that I'm willing to overlook the uselessness of most of their optional collectibles.
(Oh, and WW didn't do it ALL wrong when it came to rewards. I liked the ammo upgrades, the trade-in trinkets, and the large wallet capacity, for instance.)
QUOTE(Sheik91 @ Mar 22 2011, 04:03 PM)
What could for example work was if there was a bonus dungeon (or multiple bonus dungeons) that hide 4 HCP each. So to get another HC you have to beat the whole dungeon.
Again, I like this idea, but functionally speaking, it's only slightly different from putting an actual HC in the dungeon. However, I still think it's the best use of HCPs that I have heard yet. If you're going to use HCPs, definitely try this method. It seemed to work decently well to have two HCPs per dungeon in Majora's Mask, and it might be even better to have four.