The Legend of Zelda: The Magic Instruments
The Legend of Zelda: The Magic Instruments
#1
Posted 19 January 2012 - 06:15 AM
Updates:
http://www.purezc.co...&...st&p=766487
Demo: The Magic Instruments - demo 1.0
Credits:
- Joe123 for the quest template (The Fort Knights)
- All the scripters in the forum
- Sepulcher for supporting my project & beta testing
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Well, this is my first quest project, even if it starts already ~ 2 years ago.
I wanted to bring back the atmosphere of the greatest video game I ever played:
The Legend of Zelda: Link's Awakening.
I wanted to add a wide set of scripts (yes, I really like scripting...), and I'm still adding a fixing a lot of them,
and so probably this is the reason why this project is taking so long
Anyway, here you have some screenshot:
Intro:
NPCs, traders and shops!
Overworld:
Scripts, scripts and scripts!
It will be a short and not hard to play quest, with a single overworld, an underworld connecting the various parts of the overworkd and 4 dungeons + final Nightmare Castle.
The story is not so original, I have to say, but I still have to work on it,
and also the main core of the quest is not the story but the game-play.
To release the first demo (including level 1 and 2), I still need to:
- add owl's and the Ulrira's suggestions
- complete 2 level bosses and 1 mini-boss
- implement the mechanics for the first magic instrument to work (a teleporting one)
Link's equipment:
- sword
- shield (GB-style)
- bombs (Link can pick-up and throw them!)
- Roc's feather
- bow
- power bracelet
- Pegaso boots
- magnetic gloves
- hammer
- fire rod
Progress:
- Overworld: complete
- Dungeons: level 1 and level 2 complete
- Scripts: more or less completed (still to fix some issue and )
- Story: a little bit to work on...
- Enemies: still to add some nice advanced enemies and bosses
#2
Posted 19 January 2012 - 11:48 AM
#3
Posted 19 January 2012 - 12:13 PM
#4
Posted 19 January 2012 - 09:06 PM
#5
Posted 19 January 2012 - 09:24 PM
#6
Posted 20 January 2012 - 09:26 PM
#7
Posted 21 January 2012 - 07:14 AM
#8
Posted 22 January 2012 - 04:30 PM
Anyway, this seems like a great idea. My favorite Zelda games happen to be the handheld ones. If this game will give me the feeling that I am playing Link's Awakening or the Oracle games, then I will most definitely play it. Keep up the nice work!
-King Harkinian
#9
Posted 23 January 2012 - 07:30 AM
#10
Posted 02 February 2012 - 08:04 AM
#11
Posted 03 February 2012 - 05:10 PM
The first demo is almost ready:
I completed the script clean up and now I just need to finalize a couple of details.
For people asking about it:
this is not a LA remake, but rather a kind of sequel,
or if you want a quest inspired by it.
I tried to reproduce both the mechanics and the atmosphere of that fantastic game,
mixing with some Oracle ingredients (mine cart, Gasha seeds...)
#12
Posted 03 February 2012 - 06:05 PM
#13
Posted 03 February 2012 - 07:49 PM
#14
Posted 07 February 2012 - 12:12 AM
Besides that, I'm really looking forward to this, everything looks so promising and official. Keep it up!
#15
Posted 11 February 2012 - 03:44 AM
finally my first demo is out!
I added a link to the main topic.
Many thanks to Sepulcher for beta-testing!
Any comment / suggestion / bug report is very welcome!
ps: the quest works with RC2 (I'm using linux build 1402).
I don't how it can look using more recent builds, but you can try
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