I personally don't think it deserves the most votes. The clearing of shadows smack in the middle of the screen puts too much emphasis on that one spot, when there's nothing there. Plenty of details, but too many flowers. The bridge is a nice touch, but it's off to the side. The fence just shouldn't be there at all, and neither should that puddle at the top. There are a couple of errors in mountain usage, cause Pure didn't have tiles to fix the errors, and if I had intended this for SotW in the first place, I would have fixed all of these problems first.
An error in the usage of the LttP overbrush as well, and... umm...
The graphix be'th lame
EDIT: Also, it needs Link, enemies, and a damn subscreen.
Evan: Palm trees look strange. Sand is just flat-out ugly in this palette. Square, boring mountain design. lack of details on the ground.
Fondue: No details at all. Boxish feel. Oracles rooftops on LttP houses looks beyond terrible. Shot feels very rushed and very empty.
Sharon: Too boxy for my tastes, even for a dungeon. Nice floor tile edits, but other than that, there's nothing special about this shot.
Trimaster: Again, boxish. Too much brown on green. Purple trees. Too many of a single type of oracles tree, and there's just nothing to look at.
zmaster: I'm too boxy for your love. There's nothing going on.
Edited by Revfan9, 10 June 2007 - 11:08 PM.