This is a suggested expansion to the "More Sound Effects" rule. In quests pre-2.53, all these sounds would just be set to none.
-Armos Activating
-Grave Activating
-Enemy Hopping (Pols Voice, Tektite, Vire)
-Enemy Chomping (Like Like etc.)
-Zora Emerge/Submerge
-Enemy Alerted (Rope, Bombchu etc.)
-Trap Alerted (line of sight traps)
-Leever Emerge/Submerge
-Enemy Shield Broken
-Wizzrobe Appear/Disappear
-Link Caught in Whirlwind (Whistle/Windrobe)
-Enemy Splits
-Enemy Tribbles Up
-Patra Throws Kids
-Dodongo Hurt (swallows bomb)
-Gleeok Head Ambient Noise (differentiated from the Gleeok enemy's ambient noise)
-Enemy Fire Ambient Noise (played if a Fire/Fire2/Fire Trail EWeapon is on screen. Does not stack!)
-Link Fire Ambient Noise
-Magic Prism Reflects Magic
-X Block Combo Blocks Projectile Noise (magic, arrow, etc)
-Link Drowning
-Link Swimming
-Link Emerging/Submerging
-LTTP Warp Pad (not sure how these are made in the editor. I mean a noise for when Link uses one a la LTTP)
-Enter Pit Warp
-Link Lands from Jump
-Pause
-Walking on Harmful Combo w/Boots
-Walking on Grass
-Walking on Shallow Water
-Walking on Ladder (Slow Walk)
-Walking on Ladder (Item)
-Rafting
Whew that's a lot but I made sure this list was fairly comprehensive as to what people would want to make sounds in original quests.