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I Need Dungeon Entry Script To Repeat*


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#1 SkyLizardGirl

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Posted 08 March 2019 - 01:47 AM

(Somebody Delete this Topic here?, I was Trying to Put it in the Scripting Discussion)

 

 

I want a working 'String'  Dungeon Entry Script:

 

I want it to 'Repeat' it's action when you leave the DMap and return to that DMAP. 

The String will Re-Appear again.

 

This FFC would be placed on a Dungeon Entry where it shows    ( LEVEL-1   Fruitbat's Palace )

Just like in Link's Awakening gameboy game for example. Where it shows:  ( Level-1 Tail Cave )

 

(I don't like the built in Dmap intro in ZC,  It has No background to it so you can't see the title on

my Dungeon entries is why. So i am using A FFC String because it looks better.

-----

 

Can somebody Fix this script below so that it does this??

-----

 

ffc script StringOnce{
     void run(int m, int delay, int d){
          if ( Screen->D[d] == 0 ) {
               Screen->D[d] = 1;
               Waitframes(delay);
               Screen->Message(m);
          }
     }
}

 


Edited by SkyLizardGirl, 08 March 2019 - 01:55 AM.


#2 ZoriaRPG

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Posted 09 March 2019 - 09:50 AM

Whie this is technicaly a dupicate of the post in script requests, I'll take a moment to note that one of the things on my agenda for 2.55+, is to allow setting backgrounds, fonts, and colours, on DMap Intro Strings; which will make them far more useful in the future.

Other than that, I do not plan to add Screen Intro Strings to the editor. The screen script type would limit any additional specific screen features in the editor to a bare minimum. ( RAM usage is a huge factor in the decision to add anything new to screens. )


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#3 SkyLizardGirl

SkyLizardGirl

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Posted 09 March 2019 - 12:00 PM

I could not find a Delete Button,  I was trying to get Rid of this post. 

 

 

Oh ok, .. understood.


Edited by SkyLizardGirl, 09 March 2019 - 12:01 PM.



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