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Chain burning


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#1 Master Maniac

Master Maniac

    Earth, Wind, Fire, and Water.

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  • Real Name:kris

Posted 03 June 2010 - 02:57 PM

Alright so, I got this idea from the FSA game.

When you use something such as the fire rod, or the lamp on a burnable object (Grass, flowers, bushes, etc), it would spread to nearby "Burnable" objects.

So basically, I want the same thing. What I'm looking for is this:

if Link->Lweapon(LW_FIRE) collides with the bush, flower, or tall grass combo type, draw a LW_FIRE over that combo. Wait ~1/3 of a second, LW_FIRE disappears from the first burned combo, which is changed to a "Burned" combo, and check all adjacent combos to see if they are a bush, flower, or tall grass. If true, spread to that combo. Continues until all adjacent, burnable combos are "Burned".

I'd do this myself, but I have absolutely no idea how it would be best to implement this. Plus, I need it to work for multiple CSets, and I'm a bit rusty on my ZScript.

Any takers?

#2 ZebraStallion

ZebraStallion

    Follower of Destiny

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Posted 16 June 2010 - 02:22 PM

I know that over at AGN someone made this script for NeoFirst. (Is that what it's called?) You could try contacting them.


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