Yes. You can move any weapon, enemy, or Link's draw offset somewhere offscreen, read their current tile, and then draw it to whatever layer on their actual position. The script isn't hard to write, but you'll have to be very exact with your parameters if you want someone to write this for you. You'd need to think about exactly what "depending on their screenposition" means, possible exceptions, etc.I know already that it is possible to put projectiles above overlayers through scripting, might it be an alternate solution to script instead player, item and enemysprites to be below (layer 4) depending on their screenposition?
Also, it is possible to create block-flags to only block projectiles coming from the back? This would perfect the "behind the tree" expirience. I also am back to the block-idea a bit. Is it possible to change the block in a way that wand-magic/candle-flame create a Flame on beeing blocked.
You could read a weapon's direction and block it if it's going the wrong way.
Also if you walk near an edge of a solid combo, Link's position is slightly corrected, is it possible to make this correction for complete quarter-solid combos like diagonal walls? I know this is totally unneeded but it is annoying me. Also of course I want this not to work as global script.
So you want to slide along diagonal walls, Zelda 3 style? An initial draft of this wouldn't be hard, but I don't know what bugs might pop up or how hard they'd be to fix.
A script that makes only certain pits crossable with the ladder and disables the ladder to work otherwise? The Ladder-item can be soo annoying sometimes. Also I have certain problems with solid combos above water, since Link will just ignore them.
You can disable the ladder on a per screen or per DMap basis already, without scripts. There are also Ladder Only combos. I don't know too much about the ladder, really, because I don't like it and don't use it.
I searched for the secret-script ywkls spoke about and could not find anything that woul include my needs. Is there something that works like triggering a secret on activating step 1 and reseting this on activating step 2 to be triggerable again by step 1 and so on? And this should work completly independent from other secrets. Maybe through putting a FFC on a Layer so only this Layer is affected by the trigger?
I think you can do that already with combinations of step->next combos. If you want the combos triggered this way to remember which toggle state they're in when you leave the screen, that would need some kind of script.