Yeah, if you can choose where to move that's probably fine, but one of the main criticisms of the first draft of An Item Fantasy (my quest) was the really dumb raft path which took you over about four screens more than it had to because of random twists and turns.
I forget, I think the first release is still on the Project Page, if you're desperately interested .
Really you want the path to be as straight as possible, though if it's a raft path maze then bits where you're going around in a circle are probably fine. And, as Aevin says, make it clear where the branches are (and as Evan suggested, doing something like that as a soft lens check - maybe having one or two completely unmarked ones with a hint somewhere that says "if you can see the truth you can raft well" or something like that - could work) and you should be ok.
EDIT: Ignoring technical advice, I realised I never mentioned: I personally do enjoy this kind of thing!
Edited by klop422, 07 June 2020 - 06:56 PM.