So, just some random pie in the sky offerings from an amateur, but.
1 Scripts programmed directly into the program and selectable with a single click from a checklist (popping up a window with well-explained variable fields to enter)
2 Ability to easily customize game speed at the press of a button, as well as enable preset different gameplay modes.
a) Normal, cartoonishly fast Zelda walking
b) Sightly slowed, more realistic and paced for something like X-Men (cough cough Xelda project)
c) Super-slowed, like an automated FF Tactics- I'll get to that
d) Time only advances when player pushes an in-game action or directional button so it turns into a turn-based RPG like true FF Tactics, bundled in the game mode preset with disabled smooth screen-scrolling and winning condition battle beginning message
e) Basically slow-moving but with Final Fantasy-like battle dialogue/ graphics boxes
3 Ability to enable or disable health and damage bars over enemies and Link individually
4 Interface to easily program 3D using 4 linked DMaps you rotate between every time you push L and R so you can walk around buildings and use hidden rear entrances and so on
5 Offer available option to insert message codes upon any item pickup or use to allow for easier user-generated character switching
6 Just directly offer character switching function
7 Add ability to unequip items and switch between items of the same class type by allowing stackable item placement within single active subscreen elements
8 Ability to copy any specialty item properties into any custom item slot
9 Directly incorporate team commands such as Dismiss (all active team members and their powers, while retaining ability to reselect via collected icons)
and Disband (remove all selectable character icons and powers)
10 Ability to enable/ disable smooth-scrolling with a click
11 Add up to 20 active NPC teammates you can rotate through characters to control via L and R (passive invulnerable versions to show your team with you, passive vulnerable versions to protect, and active allies fighting alongside you)
12 Team Formations (shapes, ability to rotate formation of characters, and assign positions by number, and have Link auto-rotate or follow a 2nd in command until the player takes over)
13 Multi-player (play with a partner, or against as they rotate through control of enemies on-screen)
14 Directly available day and night cycle at a click
15 Super-Strength and Pot-throwing and all solid items like chunks of wall being throwable
16 Unlimited available item and enemy slots and tile pages so unlimited characters can be added and sequel quests can just be bundled together
17 Easily set custom button functions so you can perhaps use 4 or 6 items at the push of a button
18 Equippable shields and other items that require a button being held down during use
19 Pegasus Boots
20 Teleport to screen edge in any direction item
21 Easy title screen and cut scene customizability
22 Fully customizable status effects including Stone of Agony overhead graphics and sound effects
23 Easy ability to change music whenever a certain enemy is on the screen
24 Item to Direct Warp between user-set DMaps (shift between dimensions, different times); ability to have multiple of these linked to different DMaps would be amazing (basically customizable teleportation warp ring points for multiple items)
25 Easy to set custom or randomized weather cycle
26 An item like the coin throw distraction in Hitman, so basically a bait you can automatically throw
27 Easy to set drowning/ DMap timer
28 Teleportation mode by way of frozen time and moved cursor between screens and/ or DMaps (user-defined)
29 Customizable teleportation warp ring points for multiple items
30 Shovel
31 Ability to set LTMs to exact position rather than jumping from prior position so everyone can easily switch characters
32 Ability to make Link and/ or enemies weaker and slower the more or less damage they receive
33 Ability to easily place function doors anywhere
34 Ability to rotate and place tiles/ allow enemy movement at 45 degree angles
35 Signs
36 Easy NPC dialogue decision trees
37 Easy item swap puzzles
38 Enemies swarm or spawn when spotlight hits you
39 Ice tiles
40 Ice block 'cane' for freezing enemies and creating traversable terrain
41 Ability to use items while swimming/ 'flying'
42 Shapeshift button item allowing user to shift LTM by one page in either direction
43 Jump down cliffs
44 Empty bottles and fairies
45 Ascend button item and Descent button item for flight (continually holding it continually lifts Link until the user-defined ceiling)
46 Auto-targetting allowed for Link and/ or enemies
47 Quadruple bits per tile so we can add more detail
48 Ability to manually set each set of few tiles for different LTM's action graphics (so you could use swim graphics from this page and power graphics from that)
49 Smoother teleportation/ walking sprite interface (currently have to remove tile for while traveling via hookshot, and Nightcrawler has to start walking as a puff of smoke because that's what his teleportation arrival graphic needs to be
50 Inherent ability to press L or R while on the active subscreen to turn the page/ add unlimited number of possible subscreen elements (I have 80 playable characters and a dozen ability items in my subscreen- it's crowded)
Edited by Thunderfist, 15 November 2019 - 06:27 PM.