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#16 TheOnlyOne

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Posted 12 January 2015 - 04:03 PM

Gotcha. You can still place the item outside the while loop though, but you would want to check that you don't already have the item so you don't get it every time you load up the file.



#17 Binx

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Posted 12 January 2015 - 04:24 PM

Yeah, I see that. Thanks for the advice :)



#18 Deedee

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Posted 13 January 2015 - 10:12 AM

Why not make it so you do something on the title screen, like Hitodama?
 

const int CMB_AUTOWARPA = 0;



ffc script NewGamePlus
{

void run()
{

int Counter = 0;
bool Password = false;
bool Password2 = false;
bool Password3 = false;
bool Password4 = false;

while(true)
{

if (Link->InputMap == true && Link->InputA == true)
{
Link->InputA = false;
Password = true;
Counter = 180;
}

if (Password == true)
{
if (Link->InputMap == true && Link->InputR == true)
{
Link->InputR = false;
Password2 = true;
Counter = 180;
}

if (Password2 == true)
{
if (Link->InputMap == true && Link->InputRight == true)
{
Link->InputRight = false;
Password3 = true;
Counter = 180;
}

if (Password3 == true)
{
if (Link->InputMap == true && Link->InputStart == true)
{
Link->InputStart = false;
Password4 = true;
Counter = 180;
}

if (Password4 == true)
{
this->Data = CMB_AUTOWARPA;
}
}
}
Counter--;
if (Counter < 1)
{
Password = false;
Password2 = false;
Password3 = false;
Password4 = false;
}
}
}
}
}

Place this FFC script on the title screen. Make sure you set the Constant at the top to a combo with "AutoSideWarp". Also, make sure you set the side warp of where the secret character unlock screen is.

To activate the warp, hold the Map Button while pressing A, then R, then Right, then Start on the title screen. Untested, it may not work. To change the code, or add more buttons to press, well, I think you can figure that out yourself XD

Hope this helps!



#19 Binx

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Posted 13 January 2015 - 12:03 PM

Why not make it so you do something on the title screen, like Hitodama?
 

Um... Why? I already have the whole thing set up to use the save game's name as the password check.



#20 Deedee

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Posted 13 January 2015 - 07:57 PM

Because, The whole name thing is not going to please people who like to name things themselves. 

Also because I did not read the whole thread. I think I might post this to the script database.


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#21 Binx

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Posted 13 January 2015 - 08:40 PM

I see your point, but this is just one character, and using him locks you into him for the whole game, removing the ability to use the other two, and it's basically just setting the game's difficulty to "easy" in the end.

 

EDIT: Besides, all the primary characters are going to be repeatedly referenced by name throughout the game, since they are real people, despite the setting being fictional.


Edited by Lineas, 13 January 2015 - 09:07 PM.



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