Ahhh, it's working perfect now!!! Yay!! :'D
Is there a way for a combo to appear under him when it's active?
Hover Boots
Started by
Jared
, Oct 29 2012 09:36 PM
21 replies to this topic
#16
Posted 16 December 2012 - 08:09 PM
#17
Posted 16 December 2012 - 08:48 PM
I thought it already did...
Ah, well. Updated to use combo drawing instead of a Weap/Misc sprite.
Ah, well. Updated to use combo drawing instead of a Weap/Misc sprite.
#18
Posted 16 December 2012 - 09:01 PM
What does that mean?
#19
Posted 16 December 2012 - 09:41 PM
Instead of picking a Weapon/Misc sprite, pick a combo and its CSet for CMB_HOVERGLOW and CSET_HOVERGLOW.
#20
Posted 16 December 2012 - 09:45 PM
Oh. I could have picked a Weapon/Misc sprite...o-o
I still have the old script though. How do I set that up so a combo appears?
Edit- Found it! But it lags behind Link...kinda trippy!
I still have the old script though. How do I set that up so a combo appears?
Edit- Found it! But it lags behind Link...kinda trippy!
Edited by Jared, 16 December 2012 - 09:59 PM.
#21
Posted 17 December 2012 - 01:24 AM
Is the lag in the combo version, the sprite version, or both?
Also, did you get both to work?
Also, did you get both to work?
#22
Posted 17 December 2012 - 04:17 PM
The lag is in the sprite version.
I never tried the combo version.
I never tried the combo version.
Edited by Jared, 17 December 2012 - 04:17 PM.
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