As you hopefully know, I've been reviewing the 2-week contest quests. I have six more to do, and I hope I can get them done quickly!
Another thing that I messed with yesterday is the AutoGhost. I has making some enemies and I ended up making a cool boss that I may add to my quest! The thing is, that since I am able to make ghosted enemies, I should make some for my quest. What do you guys think? Also, do you have an suggestions as to what enemies you'd like for me to mle to add to my quest? I'd love to here them!
Thank you for your support, guys! I hope you'll enjoy having ghosted enemies in the game!
Link's Adventures in Hyrule
Created by
David
What I did recently! :D
Started by
David
, Aug 06 2013 10:05 AM
6 replies to this topic
#1
Posted 06 August 2013 - 10:05 AM
#2
Posted 06 August 2013 - 12:11 PM
Ghosted enemies are always a cool thing to have in a quest. After playing some Vault of Souls, I found some true capability. Now, what types of ghosted enemies, I don't know. But maybe because of difficulty, harder difficulties will result in a ghosted type octorock, where it sends a rock in the air and randomly lands and splits into more faster smaller rocks. I honestly don't know. Maybe something special for the Nighttime overworld.
#3
Posted 06 August 2013 - 12:17 PM
Me too, after Vault of Souls I saw what I could do. And I like the octorok idea, which is taken of the fire thrower thing, right? I think I should make all of the night overworked enemies ghosted as it would be cool!
#4
Posted 06 August 2013 - 03:31 PM
Hi Davi. Now that the 2 week contest is over I have more time for testing so I'm looking forward to new areas. Of course after you're done with your playing and reviewing all the 2 week entries
Ghosted enemies would be very cool to have indeed! Here's some random ideas for them. Fire wizzrobes that have a ring of fire floating around them in circular movement and sometimes shooting a flame in a straight line to Link. Ghosts that walk around like normal enemies but disappear if Link gets to close then appear behind Link and move into him. Dizzy blobs that invert Link's controls if they touch him. Shadow creatures that are invisible all the time but get visible for a short time if they hit you or if you hit them. Ceiling masters that fall from above (and make a shadow so you can see where they land) and bring you to the beginning of the area if they touch you. Octorocs that spit 3 rocks after another instead of only one at each time.
Hope this inspires you for more creative ideas and good luck!
Ghosted enemies would be very cool to have indeed! Here's some random ideas for them. Fire wizzrobes that have a ring of fire floating around them in circular movement and sometimes shooting a flame in a straight line to Link. Ghosts that walk around like normal enemies but disappear if Link gets to close then appear behind Link and move into him. Dizzy blobs that invert Link's controls if they touch him. Shadow creatures that are invisible all the time but get visible for a short time if they hit you or if you hit them. Ceiling masters that fall from above (and make a shadow so you can see where they land) and bring you to the beginning of the area if they touch you. Octorocs that spit 3 rocks after another instead of only one at each time.
Hope this inspires you for more creative ideas and good luck!
#5
Posted 06 August 2013 - 04:59 PM
Thanks for those ideas! I'll be sure to try to make them, and hopefully I'm able. All of the enemies you said look possible with ghosted enemies, so that's good Thanks again, and hopefully I can start working on my project after I'm done making the reviews, but school will limit the progress, but I'll make sure to save time in the weekend to continue making the quest.
#6
Posted 10 August 2013 - 10:44 PM
I like the idea of the ring of fire. I envision the fireballs getting flung off as they come around, eventually leaving the once-encircled enemy exposed. I'd go with a regular-looking patra with a steady circle for that.
I also think setting some octoroks to shoot twice or thrice would be cool. I suggest having them otherwise appear to be normal octoroks.
the invisible enemy seems like a decent idea. the rest I don't particularly like (yet?). good ideas generally, though, Avataro!
this reminds me that I wanted to tell Dav that I'd like a aquamentus cow in HowHigh2, too. just like the horse, but a cow.
I also think setting some octoroks to shoot twice or thrice would be cool. I suggest having them otherwise appear to be normal octoroks.
the invisible enemy seems like a decent idea. the rest I don't particularly like (yet?). good ideas generally, though, Avataro!
this reminds me that I wanted to tell Dav that I'd like a aquamentus cow in HowHigh2, too. just like the horse, but a cow.
#7
Posted 11 August 2013 - 10:01 PM
Those are nice ideas, trudatman! Thanks!
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