I want you guys to know this now- This is a demonstration of what my Cane of Somaria script can REALLY do. After all, this Shovel script was made from the Cane of Somaria script itself! :O Seriously! So, don't think of this as a new item, think of it more as an extreme modification of the Cane of Somaria.
Okay. First off, you're gonna have to edit the values yourself. Don't mess with ComboX and ComboY, though. ComboDug is what the combo turns into when dug. Combo1-Combo5 are 5 WALKABLE combos you CAN'T dig in. ComboS1-S3 are Solid combos that you CAN dig in (I make all Solid combos no-dig normally, to save space. Only these combos defy that rule.). ComboSDug is what the Solid diggable combos are SUPPOSED to turn into when you dig them, but something's wrong, and it instead makes them use ComboDug instead. >_< But don't worry! Koopa is helping me, and soon, I will have a revised code that works no matter what. Now.... Due to the size of the file, I can't post it here. However, I've taken the liberty to put it on some of my own webspace. Specifically, Geocities. So, here's the link to it:
Shovel Script- Open in Notepad or anything like that and save it as a .z file!!!
Ask me any questions you have about it. And yes, change the values that are already defined as something other than 0 (For the variables before void run()). Those were left over from a test. Good luck using this....
Edit: MAN, THAT WAS FAST! The script has been finished and is perfected. Maybe later, I will make a Level 2 Shovel, which would work like the one in FSA. I'd need to make a Global Script for that, though.... So, have fun with Version 2.0 of the Shovel, the final version. Beta Link, I did this for you. Use it well. You too, Moonwhisper.
Edited by Matthew, 09 February 2007 - 02:48 PM.