Annd this thread is back in business. I was hoping to get this chronicle down much sooner, like two months ago, but then I ended up getting distracted by something. The culprit?
Housepets! (if you are into furry webcomics, go read it - it is a good read).
~~~Super Mario Bros. 3~~~
The third canon entry into the Super Mario Bros. series and perhaps the most influential of the lot in regards to 2D platforming after the original game. Where Super Mario Bros. 2 (USA) had to deviate from the formula as the result of being redeveloped from an entirely different game, Super Mario Bros. 3 went back to the series roots and decided to create an entirely new experience using the basic engine the original game had as opposed to SMB2 (JP.)/ Lost Levels being a simple hack of the first game. And this entirely new experience did not disappoint at all - It was better than the original game in every way possible (except its size and mayybe the music), felt like an extremely impressive feat for the NES and aged very well for a NES game. It had a few faults, many of which show how far it was pushing NES limitations, but it didn't manage to achieve perfection quite yet.
First, and foremost, this game was the first SMB title to feature an overworld map. This alone majorly changed how the game played; each world had a well-defined theme each world and it felt like you were traversing the world instead of going from level to level in a linear order. This made room for the worlds to have lot more features and allowed for alternative routes through each world as opposed to just them being just in levels as in SMB2 (US). Instead of just levels, worlds were filled to the brim with features; be it the new Toad Houses, pipes, enemy encounters, drawbridges (only in World 3) and even the occasional card game to be found. Later games implemented this feature with varying degrees of success and change, but SMB3 arguably did this the best of the 2D games. There were several extremely cryptic things hidden in the overworld like the Treasure Ship which, short of coming across them on complete accident, would never find out without a walkthrough; but they were never mandatory at all.
The one major thing this game dialed back on from the original SMB was the unforgiving factor. Where in the original game powerups and especially 1-Ups were rare bonuses, SMB3 gives them out by the truckload. You will find plenty of them in both stages and on the overworld map, where there are many opportunities to store powerups and gain up to 5 lives at a time. However, if you wish to do a full 8 World romp, you are going to be needing them unless you feel like using continues! There are a lot more levels in the game than either the first two games, with each world having a minimum of 8 stages including the Airship and up to three fortresses. The levels start out pretty easy, but they slowly become hell once you get to the later worlds, arguably than in the original game if you don't stock up on many lives and items. There were a couple of stages in Worlds 7 and 8 that were the pure epitome of Hell, especially World 7-7 and the Airship Fleet stage in World 8, which were bound to eat up lives by the dozen if you don't have adequate numbers of powerups. While several stages were extremely punishing, you almost always had an adequate amount of time to react to every situation the game presented you; all of my deaths were because it was my fault and not the game trying to kill me, save for a few questionable moments. IIRC, the only questionable levels in the game were whenever the Angry Sun was involved (especially in World 8-2), World 3-8, World 7-7 and the Airship Fleet stage in World 8.
Talking about the levels themselves, SMB3 was the first game to introduce fresh new concepts, enemies and/or new applications to said concepts and enemies in nearly every one of the huge number of stages. Where the original game introduced the basics of Mario gameplay and SMB2 (USA) mostly introduced dead-ends, SMB3 banked on the original game's teaching for its basics and expanded from there. As a result, SMB3 introduced a large number of features that later went onto becoming series staples in various forms, especially within the 2D titles, like the powerup storage system and a great deal of the enemy cast. Most of these levels were fairly short, easily beatable within a short timeframe if you knew what you were doing. Some, like World 7-8, felt like they dragged on for slightly too long but overall the levels were nice and short.
If there was any one major complaint I have with the game, I would say it was too big for its own good. The worlds this time around were huge for a NES game, with the later worlds easily taking upwards of an hour to complete unless you knew what you were doing. This makes it difficult to complete in one sitting, which is required because like almost all other NES games; there is no saving. To alleviate this issue a little, the game provided you with whistles, which can take you all the way to World 8 if you manage to get two of them. Unfortunately, the whistles are hard to find on your own; with one of them having no realistic way of being found without the help of a guide short of trying literally everything and the one Princess Peach hints towards in World 2 requires the usage of the only Hammer you can get up to this point in one of multiple places you can smash rocks in. This was the one thing that truly needed to be fixed in remakes, which the Super Mario All Stars remake did quite nicely. This is not so bad when emulating it because you have savestates (which I did on the 3DS Virtual Console, which I played for this entry), but good luck completing it on the original console if you had no idea of where any of the Whistles were because having to leave the game normally means you have to turn it off and you will have to restart the whole game all over.
Overall, Super Mario Bros. 3 is a highly groundbreaking game that improves upon on nearly every aspect of the original game. While it was too big for its own good considering the lack of saving, the rest of the game was fantastic and deserves the praise it gets. The saving system introduced in the SMAS remake would easily push this game up and have it sit among my top 10 favorite games of all time.
Score:
8/10
Edited by Orithan, 10 December 2015 - 12:57 AM.