From what I can tell, if I give an enemy a colour on CSet 6, it should change to match Link, when he has a Ring, as that would swap in a ESP (6, 7, and so forth) to CSet 6 while he has that ring. This doesn't seem to be working for me, so I'm wondering two things:
Will this work at all, for 8-bit tile enemies?
If so, precisely what colour swatches can I use?
I'm converting enemies to 8-bit before doing this, so perhaps I shouldn't do that at all, and I should just set the enemy editor CSet to 6, but I would prefer to do this directly using the enemy tiles.
I may also need to check my sprite palettes, as they may be the culprit of it not seeming to change, but I doubt it.
I can do this with normal, 4-bit enemies, but for some reason, 8-bit enemies are less friendly. I might have been using the wrong palette, or cset when I did it though, and 4-bit will suffice for the present, but I need to figure out where I went astray.
Edited by ZoriaRPG, 12 December 2015 - 06:54 AM.