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Screenshot of the Week 223


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Poll: SoTW 223 (48 member(s) have cast votes)

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#16 ZebraStallion

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Posted 11 August 2008 - 07:17 AM

Ebola Zaire: It's a nice shot, but it has too much... 8/10
Gray 0x: Very nice shot, it looks great. 9/10
Trimaster001: Finally! A dungeon that looks like an LTTP dungeon! This looks perfect! Not too much or too little! I can't wait to play this! 10/10 *Votes*



#17 Schwa

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Posted 11 August 2008 - 10:22 AM

Voted for TM001. That palette is win. (Combining gold and blue.)

Just do me a favor and stop whining that nobody likes the Pure Set. I love the Pure Set, but not everyone has to, and if you're entering a contest based on people's graphical tastes, you shouldn't have the right to complain. It's just a goofy little community contest, it's not the end of the world if you don't win one round; in fact that's not really what SotW is here for. It's just fun to show off your screenshots more than anything. Don't forget.

#18 Adem

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Posted 11 August 2008 - 02:02 PM

Ebola Zaire-*votes* Pretty cool, man. I like how you put things together. I kinda ignore the little notes most of the time, but it was so long, who could resist reading it? It fit the screen pretty well. But even if you put, "One of my many screenshots." I would have voted for it. icon_wink.gif Looks awesome. 10/10

gray0x - icon_blink.gif Umm...the layout is pretty cool, but the pallette and stuff kinda bugs me. You should be more colorful! icon_wink.gif 7.5/10

TriMaster - This was REALLY close to getting my vote. But the thing is, it looks kinda like an average dongeon screen. If the screen looked a little more complicated, like, maybe some stairs leading up to a higher level, and another higher level that you can't get to yet, (just an example, that doesn't mean you have to do that.) Then this probably would of had my vote. icon_biggrin.gif 9/10

#19 Mitchfork

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Posted 11 August 2008 - 03:55 PM

Ebola Zaire- Caption/10
omg u stoled my screen h4x!11 icon_mad.gif
gray0x- 7/10
Good design qualities, it's well detailed... nothing to complain of, but nothing spectacular about it either. btw, I am looking forward to this quest, just so you know.
TriMaster001- 7/10
Good design. I've always been partial to those caves, and you certainly used them well, but the overall effect is "done there, seen that." Not saying that it's a bad screen (it's actually quite good given the graphical limitations), just that it's not a particularly good one for SotW, in my opinion.

But what I really wanted to say is that I don't think you are really understanding what gimmicky means. Frankly, I think calling anything that's of a higher graphical quality than Pure "gimmicky" is an injustice and an insult to the questmaker. Yes, we all have our opinions on the "great" DoR/Pure debate but resorting to name calling because you feel that your opinion is unappreciated or something is not really thinking the situation through. Just because I use DoR 2.0 does not mean that all of my shots are just turds and glitter because of some absurd prejudice against higher level graphics, and just because you use Pure does not mean you take some imaginary moral high road by abstaining from certain graphical styles. Now that I feel I've made my point, I'd like to say that I really respect you as a questmaker and a person TM001. This was not part of some personal vendetta against you, your quest, or the Pure tileset, it was simply me taking issue to some of your remarks. If you feel that I'm selling you short, please say so, but just know that my understanding of your position is not solely because of this SotW- I've been seeing this for a couple of weeks, and just haven't said anything until now.

#20 DarkFlameWolf

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Posted 11 August 2008 - 04:21 PM

Ebola Zaire, stop making screenshots and start making quests damn it!

#21 Mitchfork

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Posted 11 August 2008 - 04:27 PM

QUOTE(DarkFlameWolf @ Aug 11 2008, 04:21 PM) View Post

Ebola Zaire, stop making screenshots and start making quests damn it!
icon_frown.gif Aw man, this hurts my feelings. http://www.purezc.co...showtopic=29188 Granted, I'm actually embarrassed by most of the screens in that topic, but I have started making a quest. Or did you mean finish one? Because yeah, I can't really help you there. icon_razz.gif Been a slow worker for all my life, can't just up and change my ways now can I?


#22 Dawnlight

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Posted 11 August 2008 - 05:21 PM

QUOTE(Ebola Zaire @ Aug 11 2008, 03:55 PM) View Post

But what I really wanted to say is that I don't think you are really understanding what gimmicky means. Frankly, I think calling anything that's of a higher graphical quality than Pure "gimmicky" is an injustice and an insult to the questmaker. Yes, we all have our opinions on the "great" DoR/Pure debate but resorting to name calling because you feel that your opinion is unappreciated or something is not really thinking the situation through. Just because I use DoR 2.0 does not mean that all of my shots are just turds and glitter because of some absurd prejudice against higher level graphics, and just because you use Pure does not mean you take some imaginary moral high road by abstaining from certain graphical styles. Now that I feel I've made my point, I'd like to say that I really respect you as a questmaker and a person TM001. This was not part of some personal vendetta against you, your quest, or the Pure tileset, it was simply me taking issue to some of your remarks. If you feel that I'm selling you short, please say so, but just know that my understanding of your position is not solely because of this SotW- I've been seeing this for a couple of weeks, and just haven't said anything until now.


Well I guess "gimmicky" is not actually the right word to explain it and I respect all users using the DoR set. What I'm trying to say is that some users try WAY too hard to enhance the graphic powers of their quest. So hard that they use graphics that don't truly match the style of the particular tileset thinking that their screens look better. I personally find it riddiculas that a user would think of that. As Sharon Daniel would say "Even if you use new graphics, doesn't mean the screen looks better."

And personally I believe that every tileset is equal in so many ways. It's all about style. I don't judge graphics based on prettiness. Style is my #1 perspective and is probably the main goal for my quest.

And I apologize If I caused any inconvenience. I guess I got misunderstood once again. icon_razz.gif

#23 William

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Posted 11 August 2008 - 05:47 PM

Dark flame wolf, can we stop with the unkindness please? icon_thumbsdown.gif

#24 Schwa

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Posted 11 August 2008 - 06:19 PM

How about a challenge, TM? Define "style".

'Cause really there's so many ways I can interpret the term "style" in ZC terms, yet I can't put any single explanation into words... I guess I kinda tie "style" in with "screen layout", but it also could mean a Questmaker's strengths and weaknesses in ZC design, too, the two biggest examples I can think of being Plissken's aptitude for Overworld design vs. my aptitude for Dungeon design. But again not everyone's a "specialist"; some are good at everything, so that throws that definition off too.

Edit:
QUOTE
Dark flame wolf, can we stop with the unkindness please?

This may seem retarded, but DFW's been here so long she's pretty much allowed to say whatever she wants and nobody minds. I can promise you she doesn't mean any harm though.

You owe me, Wolfie... icon_razz.gif

Edited by Schwa, 11 August 2008 - 06:21 PM.


#25 Dawnlight

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Posted 11 August 2008 - 06:46 PM

I define "style" as how certain graphics are used. For Example, Classic Tileset's Mountains use a repeating Tile Structure as DoR Mountains require different tiles to puzzle the mountains together because that's the "style" on how it's built. Also the new DoR Set uses SD3 grass and Pure Uses a regular green color once again because of style.

So basically, all Tilesets, no matter how pretty the graphics, are equally matched. They just have different styles of how each is built.

So therefore, in SotW, I'm pretty diverse. I don't always vote for DoR shots because of its prettiness. If there's a classic shot that takes full advantage of the graphic style of the tileset, then it gets my vote.

Okay I said too much icon_razz.gif.

#26 William

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Posted 11 August 2008 - 06:50 PM

TM is right, everybody is good with different styles.
No tile sets are better than others, It's how you use them.

#27 Mitchfork

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Posted 11 August 2008 - 07:02 PM

QUOTE(ZeeLiam @ Aug 11 2008, 05:47 PM) View Post
Dark flame wolf, can we stop with the unkindness please? icon_thumbsdown.gif
I... think she was joking... kind of like how I was joking with my response...

QUOTE
Well I guess "gimmicky" is not actually the right word to explain it and I respect all users using the DoR set. What I'm trying to say is that some users try WAY too hard to enhance the graphic powers of their quest. So hard that they use graphics that don't truly match the style of the particular tileset thinking that their screens look better. I personally find it riddiculas that a user would think of that. As Sharon Daniel would say "Even if you use new graphics, doesn't mean the screen looks better."

And personally I believe that every tileset is equal in so many ways. It's all about style. I don't judge graphics based on prettiness. Style is my #1 perspective and is probably the main goal for my quest.

And I apologize If I caused any inconvenience. I guess I got misunderstood once again. icon_razz.gif
Okay, well, I can respect that, even if I disagree with you on what particular quests are gimmicky or not... and I also disagree that style is the #1 factor in a successful SotW entry. I judge with equal emphasis placed on style, graphics quality, and innovation because it isn't "Gameplay Screen of the Week" it's simply "Screenshot of the Week" so I think voting based on whichever you think looks best is certainly acceptable, as long as it has decent design and isn't something that we've seen many, many times before. I agree that judging quests and questmaker level by the same system would be extremely silly, but we're not judging those in here either.

And yes, I do agree that good graphics do not always equal good screens (and in many cases the exact opposite is true) but if used correctly, good graphics can be made to look even better.
QUOTE
So therefore, in SotW, I'm pretty diverse. I don't always vote for DoR shots because of its prettiness. If there's a classic shot that takes full advantage of the graphic style of the tileset, then it gets my vote.
Again, I really disagree. I always vote on whichever I think looks best, taking the tileset into account. For example, I think that the Zero Quest tileset does not look very good. Even if it was the best design that would be possible, it would probably lose to a well-designed Pure or DoR shot. Does that make me sound like a jerk for saying "Hey, you did your best and are probably a better screen designer, but I had to vote for the other guy because I don't like your tiles"? Maybe, but as I said, it is "Screenshot of the Week", and is mainly an aesthetic, opinionated contest.

#28 Dawnlight

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Posted 11 August 2008 - 07:09 PM

Well I can't really say anything about opinions Ebola. I guess this would result on a debate on how do we judge screenshots?

* How Pretty it is?
* How Well the Style is?

But in the end we all have opinions. We can't always agree with one another. I guess we have to let the voters decide how they judge screenshots.

Besides, to me, SotW, isn't really all about prettiness.

#29 /M/

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Posted 11 August 2008 - 07:25 PM

QUOTE(TriMaster001 @ Aug 11 2008, 07:46 PM) View Post

I define "style" as how certain graphics are used. For Example, Classic Tileset's Mountains use a repeating Tile Structure as DoR Mountains require different tiles to puzzle the mountains together because that's the "style" on how it's built. Also the new DoR Set uses SD3 grass and Pure Uses a regular green color once again because of style.

Thats the wrong terminology for "style", which is why your previous statement has been misinterpreted. What you just defined could be called, "tile usage", "mapping", "layout". Style, would mean more on how you make your screens, and that is where most people designs stand out. Unless done intentionally, your screen won't ever look like someone else, for the way you envision a screen will be unlike someone else envisions it.

#30 Dawnlight

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Posted 11 August 2008 - 07:40 PM

QUOTE(/M/ @ Aug 11 2008, 07:25 PM) View Post

Style, would mean more on how you make your screens, and that is where most people designs stand out.


That's basically the point. Certain tilesets are made in certain styles. And no, I did not define based on "tile usage", "mapping", "layout".

Well this debate has gone long enough. Let's leave it to what people think is right when voting for shots.


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