Screenshot of the Week 223
#16
Posted 11 August 2008 - 07:17 AM
Gray 0x: Very nice shot, it looks great. 9/10
Trimaster001: Finally! A dungeon that looks like an LTTP dungeon! This looks perfect! Not too much or too little! I can't wait to play this! 10/10 *Votes*
#17
Posted 11 August 2008 - 10:22 AM
Just do me a favor and stop whining that nobody likes the Pure Set. I love the Pure Set, but not everyone has to, and if you're entering a contest based on people's graphical tastes, you shouldn't have the right to complain. It's just a goofy little community contest, it's not the end of the world if you don't win one round; in fact that's not really what SotW is here for. It's just fun to show off your screenshots more than anything. Don't forget.
#18
Posted 11 August 2008 - 02:02 PM
gray0x - Umm...the layout is pretty cool, but the pallette and stuff kinda bugs me. You should be more colorful! 7.5/10
TriMaster - This was REALLY close to getting my vote. But the thing is, it looks kinda like an average dongeon screen. If the screen looked a little more complicated, like, maybe some stairs leading up to a higher level, and another higher level that you can't get to yet, (just an example, that doesn't mean you have to do that.) Then this probably would of had my vote. 9/10
#19
Posted 11 August 2008 - 03:55 PM
omg u stoled my screen h4x!11
gray0x- 7/10
Good design qualities, it's well detailed... nothing to complain of, but nothing spectacular about it either. btw, I am looking forward to this quest, just so you know.
TriMaster001- 7/10
Good design. I've always been partial to those caves, and you certainly used them well, but the overall effect is "done there, seen that." Not saying that it's a bad screen (it's actually quite good given the graphical limitations), just that it's not a particularly good one for SotW, in my opinion.
But what I really wanted to say is that I don't think you are really understanding what gimmicky means. Frankly, I think calling anything that's of a higher graphical quality than Pure "gimmicky" is an injustice and an insult to the questmaker. Yes, we all have our opinions on the "great" DoR/Pure debate but resorting to name calling because you feel that your opinion is unappreciated or something is not really thinking the situation through. Just because I use DoR 2.0 does not mean that all of my shots are just turds and glitter because of some absurd prejudice against higher level graphics, and just because you use Pure does not mean you take some imaginary moral high road by abstaining from certain graphical styles. Now that I feel I've made my point, I'd like to say that I really respect you as a questmaker and a person TM001. This was not part of some personal vendetta against you, your quest, or the Pure tileset, it was simply me taking issue to some of your remarks. If you feel that I'm selling you short, please say so, but just know that my understanding of your position is not solely because of this SotW- I've been seeing this for a couple of weeks, and just haven't said anything until now.
#20
Posted 11 August 2008 - 04:21 PM
#21
Posted 11 August 2008 - 04:27 PM
Ebola Zaire, stop making screenshots and start making quests damn it!
#22
Posted 11 August 2008 - 05:21 PM
But what I really wanted to say is that I don't think you are really understanding what gimmicky means. Frankly, I think calling anything that's of a higher graphical quality than Pure "gimmicky" is an injustice and an insult to the questmaker. Yes, we all have our opinions on the "great" DoR/Pure debate but resorting to name calling because you feel that your opinion is unappreciated or something is not really thinking the situation through. Just because I use DoR 2.0 does not mean that all of my shots are just turds and glitter because of some absurd prejudice against higher level graphics, and just because you use Pure does not mean you take some imaginary moral high road by abstaining from certain graphical styles. Now that I feel I've made my point, I'd like to say that I really respect you as a questmaker and a person TM001. This was not part of some personal vendetta against you, your quest, or the Pure tileset, it was simply me taking issue to some of your remarks. If you feel that I'm selling you short, please say so, but just know that my understanding of your position is not solely because of this SotW- I've been seeing this for a couple of weeks, and just haven't said anything until now.
Well I guess "gimmicky" is not actually the right word to explain it and I respect all users using the DoR set. What I'm trying to say is that some users try WAY too hard to enhance the graphic powers of their quest. So hard that they use graphics that don't truly match the style of the particular tileset thinking that their screens look better. I personally find it riddiculas that a user would think of that. As Sharon Daniel would say "Even if you use new graphics, doesn't mean the screen looks better."
And personally I believe that every tileset is equal in so many ways. It's all about style. I don't judge graphics based on prettiness. Style is my #1 perspective and is probably the main goal for my quest.
And I apologize If I caused any inconvenience. I guess I got misunderstood once again.
#23
Posted 11 August 2008 - 05:47 PM
#24
Posted 11 August 2008 - 06:19 PM
'Cause really there's so many ways I can interpret the term "style" in ZC terms, yet I can't put any single explanation into words... I guess I kinda tie "style" in with "screen layout", but it also could mean a Questmaker's strengths and weaknesses in ZC design, too, the two biggest examples I can think of being Plissken's aptitude for Overworld design vs. my aptitude for Dungeon design. But again not everyone's a "specialist"; some are good at everything, so that throws that definition off too.
Edit:
This may seem retarded, but DFW's been here so long she's pretty much allowed to say whatever she wants and nobody minds. I can promise you she doesn't mean any harm though.
You owe me, Wolfie...
Edited by Schwa, 11 August 2008 - 06:21 PM.
#25
Posted 11 August 2008 - 06:46 PM
So basically, all Tilesets, no matter how pretty the graphics, are equally matched. They just have different styles of how each is built.
So therefore, in SotW, I'm pretty diverse. I don't always vote for DoR shots because of its prettiness. If there's a classic shot that takes full advantage of the graphic style of the tileset, then it gets my vote.
Okay I said too much .
#26
Posted 11 August 2008 - 06:50 PM
No tile sets are better than others, It's how you use them.
#27
Posted 11 August 2008 - 07:02 PM
And personally I believe that every tileset is equal in so many ways. It's all about style. I don't judge graphics based on prettiness. Style is my #1 perspective and is probably the main goal for my quest.
And I apologize If I caused any inconvenience. I guess I got misunderstood once again.
And yes, I do agree that good graphics do not always equal good screens (and in many cases the exact opposite is true) but if used correctly, good graphics can be made to look even better.
#28
Posted 11 August 2008 - 07:09 PM
* How Pretty it is?
* How Well the Style is?
But in the end we all have opinions. We can't always agree with one another. I guess we have to let the voters decide how they judge screenshots.
Besides, to me, SotW, isn't really all about prettiness.
#29
Posted 11 August 2008 - 07:25 PM
I define "style" as how certain graphics are used. For Example, Classic Tileset's Mountains use a repeating Tile Structure as DoR Mountains require different tiles to puzzle the mountains together because that's the "style" on how it's built. Also the new DoR Set uses SD3 grass and Pure Uses a regular green color once again because of style.
Thats the wrong terminology for "style", which is why your previous statement has been misinterpreted. What you just defined could be called, "tile usage", "mapping", "layout". Style, would mean more on how you make your screens, and that is where most people designs stand out. Unless done intentionally, your screen won't ever look like someone else, for the way you envision a screen will be unlike someone else envisions it.
#30
Posted 11 August 2008 - 07:40 PM
Style, would mean more on how you make your screens, and that is where most people designs stand out.
That's basically the point. Certain tilesets are made in certain styles. And no, I did not define based on "tile usage", "mapping", "layout".
Well this debate has gone long enough. Let's leave it to what people think is right when voting for shots.
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