Best/Worst Zelda Classic quest you ever played?
#1
Posted 24 January 2012 - 01:51 PM
What is your favorite and least favorite quest you ever played? It doesn't have to be based on length, gameplay, etc...but overall feel of it.
#2
Posted 24 January 2012 - 02:39 PM
#1 - Depressive Donuts: I Hate Mayonnaise 2 (by Rambly)
#2 - The Islands of Zelda (by Lightwulf)
I haven't really played terrible quests yet, but I've played quests that were well made (but dull)
and I've played quests that annoy the heck out of me because Link doesn't have freedom of movement,
and the the overworld is a pain in the *** to walk around because every 5 out of 6 screens is a dead end.
Not naming names. I worry that naming "worst quests" will only arouse indignation.
#3
Posted 24 January 2012 - 02:45 PM
Full screen cinematics and long cinematic scenes in a ZC quest? I was in love so much... and I just love the extreme unique themed dungeons... Jish was probably making this quest entirely for fun... fun to make and fun to play.
Worst:
Who knows? I played tons of quests, and among them, there were quests with only a few screens and quests that are all were made for the same template. There wasn't one standing out that much, nor I would want to name one's quest as worst, since they might have evolved since then, maybe making something wonderful now...
In fact, I should probably say Eight Stars... it would have been my next quest after Shadow Wars, but it was so full of bugs that it was easier to cancel than anything else...
#4
Posted 24 January 2012 - 03:31 PM
#5
Posted 24 January 2012 - 03:36 PM
Call it a hunch, but this seems like a recipe for disaster. The best quest I've ever played would probably be either Hero of Dreams or ToTheTop. I'm not gonna give a worst quest.
#6
Posted 24 January 2012 - 04:27 PM
#7
Posted 24 January 2012 - 04:51 PM
Worst... I've played some bad quests before, but not sure if I have a worst. Probably one I vaguely remember that was thrown together in the NewFirst tileset and was just horrible.
#8
Posted 24 January 2012 - 05:04 PM
#9
Posted 24 January 2012 - 05:29 PM
* Link's Birthday DX by Mr. Z
* Hero of Dreams by Shoelace
Worst Quests:
* Any quest in which the questmaker does not put effort into.
Seriously though, I smell flame/troll-baiting if someone even dicusses the worst quests.
#10
Posted 24 January 2012 - 05:53 PM
Worst Quest: Hero of Dreams
I'd go into depth about my views on these quests, however, I'd likely FLIP OUT MAN. And flame/troll.
Edited by Marco, 24 January 2012 - 05:54 PM.
#11
Posted 24 January 2012 - 06:03 PM
As for quests I didn't like....well....Pure Quest had WAY too many bugs...XP
#12
Posted 24 January 2012 - 09:46 PM
As for the worst... I haven't played many quests over the last few years, but I remember a fair few average ones back in the day. Not by name though. They were unmemorable
#13
Posted 24 January 2012 - 10:41 PM
My least favorite quest is any quest that is poorly playtested. Getting stuck in a wall at any time is simply unacceptable, as are clearly unreasonable difficulty spikes.
Call it a hunch, but this seems like a recipe for disaster. The best quest I've ever played would probably be either Hero of Dreams or ToTheTop. I'm not gonna give a worst quest.
You're not the only one. Some feelings may be hurt here. There is no problem with doing a 'Best quest you ever played" thread though. Currently I don't have a best or worst. I've never actually finished a ZC quest in all these years.
It feels like we complain about problems before they're even present. Give this thread a chance.
#14
Posted 24 January 2012 - 10:50 PM
Best: Nothing
Worst: Nothing
There is no best for me nor the worst.
#15
Posted 25 January 2012 - 03:37 AM
Best quests: Hero of Dreams, Lost Isle, Link to the Heavens DX
Reasons: Each of these quests has something they did exceptionally well, to the point that they stand out to the front of my mind. Even so, I still find them flawed. I have yet to play an absolutely perfect quest that truely captures the "Zelda Spirit" if you get my point.
Hero of Dreams worked fairly well. The dungeons were well designed and creative, and I was able to navigate the overworld without a problem. My main issue with the game is the sense of humor it tries to get across. 99 percent of the time, my immersion in the game was torn away by a horrible attempt at a joke, and I just couldn't get back into it. The only other major complaint I had was that the bosses didn't have much by way of artwork. They simply didn't match the rest of the game very well.
Lost Isle is another favorite of mine. The dungeons were large and creative, even down to the themes for most of them. Honestly, I have never played a quest that had a working factory as a dungeon before, and I fell in love with the idea behind the sky dungeon's gravity flipping layout.
The killer to this game was two parts, both fairly minor but enough to hurt it for me. First off, the overworld was simply far too big and too easy to get lost. I like that they tried to make an Metroid-esque overworld, but at the very least a bit more direction would be nice to have. The second issue is much more minor, but the raft paths in the first dungeon could benefit from not being as winding. I already know what I'm aiming for, I don't need a 3 minute "cutscene" of rafting in circles each way if I took the wrong raft path. Make them straightforward and add some sort of indicator if there's a branching path.
Light of the Heavens has to be the closest one to the perfect quest as I have been able to find. Every single screen on the overworld is Screenshot of the Week quality, and the dungeons are a joy to explore. The storyline was fairly good, if not slightly cliched in spots, but that's easily forgivable.
The faults I've been able to find here are few. For one, a more obvious sign that a wall is bombable on the overworld would be appreciated, especially since there are many lost-forever type secrets to find. Again, like Hero of Dreams, a couple bosses have odd artwork choices. Not all of them, though (Stallord looked amazing, although some slight movement would have been nice). Finally, in my wandering around for secret places, I accidentially wandered off the map into the dark abyss beyond. A bit more work on blocking off the edges were obviously needed.
Now for the worst. I've struggled through a handful of quests, and I'm not going to take the lazy way out and claim a quest that was too bugged to play. I'm going to pick a quest that was fully playable, but just too horrible to want to play it. My choice has to be "The Tao of Link"
I did not even finish the first dungeon, it was so bad. I've heard some good things about the quest, but I couldn't handle it. For one thing, the music was completely screwed up on the overworld. Not a bad music choice, but it didn't play correctly no matter what I did to try to fix it. Even restarting it had no effect, and I had to start playing with the sound muted.
Second of all, the overworld was horribly designed. Now, I have a problem already with walking behind the GB-style treetops, because that is not how they worked in the original games. The reason behind this complaint is most obvious in this game. Most quests I've played have the bad design choice of clumping trees close together and hiding items behind paths that are only hard to find because the trees appear to form a solid wall and it's hard to easily distinguish a narrow path behind a group of treetops in the clumping. The ENTIRE OVERWORLD was build behind this design choice for this game. Every single screen I traversed was a headache-inducing "Where's Waldo"-feeling visual pain to pick out pathways through the endless trees.
Next, the dungeon itself. The dungeon's exterior appeared to be a tall Asian-style tower, and I already felt myself looking forward to a unique dungeon. I was expecting custom art of rice-paper divider walls and Asian artwork decorating the rooms. Instead, I ended up with an ugly version of the overused bland LttP dungeon tiles with nearly no decorations on the walls. If I'm exploring a "Rice Padoga", which was the name of the first dungeon, I don't want it to just look like another brick hole in the ground! I want it to actually look like what it claims to be!
The final nail in the coffin had to be the dungeon design itself. I had to try to navigate unmarked walk-through walls and bombable walls, with absolutely no hint as to them being anything out of the ordinary. At that point, I just gave up and stopped playing.
If anything, that game pretty much served to teach me what NOT to do in a quest. I simply could not get any enjoyment out of it at all.
EDIT: Wow, I did not intend for my post to be that long. To think I was using "Fast Reply" and only expected a couple lines...
Edited by kurt91, 25 January 2012 - 03:38 AM.
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