Most non-linear games?
#1
Posted 20 June 2007 - 03:36 AM
So, Metroid (NES) and Super Metroid (SNES) are definitely non-linear.
The second part of Final Fantasy VI is also totally non-linear: you can go to the last "dungeon" (You will get owned, though!) or go to any other town/cave/dungeon. You land near a town which gets you to Cyan, but it's a hard cruise, I often go for Relm first and then to Strago. Locke is important character (because the stealing) but Phoenix Cave is hard, so I leave it alone for a while.
Which other games are such non-linear? In what order do you play their areas through?
#2
Posted 20 June 2007 - 08:33 AM
#3
Posted 20 June 2007 - 01:08 PM
#4
Posted 20 June 2007 - 03:57 PM
Maniac Mansion, the original LucasArts point-and-click game, had 7 different ways to do the last bit.
And also, the AI in PES5+ is very clever - no match is ever the same.
#5
Posted 20 June 2007 - 04:39 PM
#6
Posted 20 June 2007 - 08:13 PM
#7
Posted 20 June 2007 - 08:20 PM
Morrowind and Oblivion.
#8
Posted 20 June 2007 - 11:42 PM
...oh wait, NON-linear.
Well, I think even games like Metroid are linear to a degree. In most cases you need a specific item to move onto the next part of the game.
The Leisure Suit Larry series were pretty non-linear. Great fun too.
#9
Posted 20 June 2007 - 11:46 PM
#10
Posted 20 June 2007 - 11:50 PM
... what's the cheap trick?
#11
Posted 20 June 2007 - 11:54 PM
The cheap trick is waiting on the left side of the screen, crouching, and just continuing to stab. He can't get ya.
#12
Posted 21 June 2007 - 12:53 AM
He didn't get spell (I know) or the glove (I think). Still, that's about half of the items and spells that you could get.
The cheap trick is waiting on the left side of the screen, crouching, and just continuing to stab. He can't get ya.
I tried that! It's doesn't work.
#13
Posted 21 June 2007 - 01:18 AM
#14
Posted 21 June 2007 - 02:24 AM
Also, is there any new (1997+) game that is non-linear, or nowadays developers are getting lazy? Of course, it's easier to make a pre-1990 game non-linear than a 1997+ one.
#15
Posted 21 June 2007 - 02:56 AM
I'm trying to think, here... Metroid Prime (the first one) did have some elements of free-roaming, but it was pretty linear for the most part. If you don't count MMORPG's, there are virtually no (well known) non-linear games in the past couple years. Sad, but true.
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