QUOTE(DragonDePlatino @ Mar 20 2013, 06:15 PM)
As with the rest of what I've seen so far, I think you're doing a fantastic job so far! Hmmm...I think those colors are fine, but the pink doesn't seem incredibly useful...couldn't you swap that color out for a brown or something? Also, I'm not entirely loving the black...I think it should be either darker or lighter, so it could be a white/gray or a really dark black. Oh, and it would be cool if you could do something with the whites. It seems a little bland to keep them the same color all throughout the CSets, so why not do something like change the green's to yellow, or the blue's to cyan? Even thought it would change the color of things like highlights and teeth, as long as you keep your hue shifting in mind, I think it could still be pulled off quite nicely.
The way I plan on doing it is..
[Trans] [Outline Black] [White] [Gray]
[Inner Line Color] [C1] [C2] [C3]
[Brown] [C4] [C5] [C6]
[Darker Brown] [C7] [C8] [C9]
That way I can have C1-9 be the primarys, and secondarys through C-Set cycling (Red, Blue, Green, Dark Gray ("Black"), Gold, Purple)) so every one of them has access to the basic spelled out things =).
So...Link's walking sprites and tunic colors, of which are probably going to be the only LTTP reference in this tileset.
Yes he still uses two actual frames. I just set it up BS animation style so we don't have any of those weird Classic animation problems going on with Up facing sprites.