Well, I've graduated college and I have a job now (yay me) and so school is no longer an obstacle to making a cool game. But why would I go into the world of questmaking again? I've made a game in a team (which is on Steam BTW, not that it matters because it's multiplayer and basically nobody plays it) with Unreal 4...
Truth is, I got the Oracles on sale and they have inspired me (first time- I'm currently on level 3 in Seasons, continuing from Ages.). I remember 6 years ago (or something like that), I had this vision for a top-down Metroidvania quest taking place on an island. For good old times, I think I'm gonna come back and make it.
Not that I have any legacy to live up to or anything. I only ever finished game-jam style quests, after all.
I have still been periodically lurking the forums. I just haven't had much to contribute.
This isn't an official quest announcement. I still have to nail down my vision before I make it official. I'm excited to see where this adventure takes me. Despite all its quirks, I've never found another game engine that competes with the joy of making a quest. I guess ZC just strikes that perfect balance between flexible and ready-to-create.