The Sonic the Hedgehog Series
#151
Posted 03 February 2012 - 12:33 PM
#152
Posted 03 February 2012 - 05:43 PM
I can't help but think he sounds like a mixture between one of the older Shadow voice actors and Kiff from Futurama.
Oh great, now I can't unhear that. Why did you have to say that? WHY? ლ(ಠ益ಠლ
#153
Posted 05 February 2012 - 01:45 AM
Yay! I am totally into Sonic the Hedgehog!! ...at least I was back when it was still way past cool, lol.
Sonic - The original Genesis game is such a classic, in both style and in terms of gameplay.
It's not super fancy, but it's a damn solid game that is very well done. A timeless memory for me.
Sonic 2 - The sequel seems to be a ginormous hit with fans, but this one never really 'clicked'
very well with me. I like some of it, but find other parts to be somewhat annoying, and well, I dunno
really why it's not all I think it should be, I can't quite put my finger on it...
Sonic CD - Now this game is PURE AWESOME! Perhaps my favorite game of all time.
It is basically like they took everything in the original Genesis Sonic and cranked it up to the max!
In my mind, they will never top this game. Ever. While it has an amazing overhaul of the series
graphics, what really makes it stand out it the rockin' CD-quality soundtrack (and this was early 90's!).
The US version had an almost completely rewritten sound track (which I slightly prefer), but the Japanese
version had great music as well. I don't know if I can convey how it feels to play this game, it is like
magic, something happens to you, you are 'in the zone'. Everything that happens on the screen is
described by the music, and yet, at the same time you almost feel you are controlling the music
subconsciously. It is like a free-flowing fully interactive music video, that you can never quite tell
if you are controlling it, or just going with the flow. Sonic's speed has seemingly increased tenfold
from the original game, and with the new super-peel-out maneuver, you can go into top speed from
a standing position! What makes this game even more jaw-droppingly amazing is that there are 4,
yes FOUR versions of every level! If Sonic touches a post, and maintains his top speed long enough,
he can travel to the future (an evil outcome where Robotnik has had his polluting way), or to the
past (where you can destroy the roboticizer before it ever gets used on Sonic's animal friends, as well
as a projection of Metal Sonic capturing animals). If you destroy the roboticizer in each area, you gain
access to a "good future" where nature and technology have evolved hand in hand. Getting all the
good futures will give you the "best ending." This game also has probably the best bonus stages ever
where you travel around a mode-7 3-D arena destroying UFOs to earn the Time Stone (which is similar
to a chaos emerald). Have I made it clear yet, that this is a game, you can't possibly do without?
Forget about the Sega CD version and get it on PC, or Sonic Gems Collection. I still haven't mentioned
the intensely awesome anime opening and closing music videos (which were remastered for full-screen
in Sonic Gems Collection, I think you can also view them in Sonic Mega Collection). And ultimate props
to you if you can find and destroy the hidden golden Robotnik statue in Wacky Workbench.
*takes a deep breath*
Sonic Spinball - Not a bad pinball game, but sluggish control and funky music don't quite cut it.
The lava level, (which I have never beat) is totally unforgiving, and the game tends to bore you.
Skip this one.
Sonic 3 - A very well done game, with large improvements over Sonic 2. Still falls short
of Sonic CD's standards, but then what Sonic game doesn't?
Sonic & Knuckles This is a truly great game. Still in the style of Sonic 1-3, but this
reaches the high point of what the series can do. Great level design, music, balanced challenge,
and good speed round out this excellent game. It's not in the realm of Sonic CD, but it is a
top-of-the-line entry all the same.
Knuckles' Chaotix - I actually own the bulky Sega 32X add-on for the Genesis, but because
of loose connecting cables to the Genesis, this game always freezes on me. It's a shame, because
I might like it.
Sonic 3D Blast A decent Genesis game, but much cooler on PC, with improved graphics,
totally different music, and better bonus levels.
Sonic R Short, but very sweet. Not many people will appreciate this game, but I like it
for it's non-traditional race courses, and its sense of slick Sega style. The lyrics aren't so great though.
Sonic Fighters Simplistic, addictive fighting game.
Sonic Adventure This one had some very nice moments, and some average moments too.
Pretty good overall, but kind of different from what I'm used to.
Sonic Rush This game surprised me. With its slick speed and great music, it brings back
memories of Sonic CD. It's not quite as good as that game, but it comes leaps and bounds
closer to it than the Sonic 1-3 series. It has some flaws, but who cares? It's a solid, quality game.
Sonic and the Secret Rings I recently bought this, and just can't get into it. The terrible
story and voice acting takes forever, and most of the stages seem to be mini-challenges so far.
Shame. I was excited about this one.
Game Gear Games I've played quite a few on the sonic compilations, but most of them
suck because they don't have enough power to make Sonic fast. I thought the Sonic Drift
games were kind of cool though, for 2-D racers.
Dr. Robotnik's Mean Bean Machine Meh, decent puzzle game, but annoying.
There are better versions of this type of puzzle game out there.
Adventures of Sonic the Hedgehog
This cartoon sucked pretty bad, but I watched it a few times anyways. Almost funny it was so bad.
Sonic the Hedgehog
This was an awesome cartoon series, almost like a dramatic anime, or at least what I
imagine an anime to be like, I don't watch them.
Sonic Comics
I was a huge fan of the Archie comics series. My collection from #0 to around #134
is practically complete.
Did you intentionally forget the rest of the Sonic games (such as the newest ones?) or just forget?
You had *some* useful stuff to say, although if you're going to write a wall of text on Sonic CD, at least give a longer description on a game like Sonic Fighters and the rest.
#154
Posted 03 March 2012 - 03:42 AM
I did not make this, I'm only showing it. Some hackers from SonicRetro are doing it. I brought it up a while ago, they figured out how to port levels from the PS3/360 version of Sonic Unleashed into the PC version of Sonic Generations. They're planning on adding every single daytime level from the main game as well as all of the DLC add-ons. They're also toying with the idea of importing and modding the night levels to be playable as Classic Sonic in 3D.
Before you ask, they're only able to work with Unleashed levels because it shares a nearly identical engine and programming as Sonic Generations. No, they can't do levels from Sonic Colors, Sonic Adventure, Sonic '06, etc. Just Sonic Unleashed will work, and only the 360/PS3 version. Wii levels are not possible at the time, until they figure out enough to make fully custom levels and not just ported levels.
#155
Posted 03 March 2012 - 04:06 AM
#156
Posted 03 March 2012 - 04:09 AM
#157
Posted 27 December 2012 - 07:36 AM
Sonic 3 & Knuckles is the definitive Sonic game, for me. Just an absolute blast from beginning to end. Sonic 2 is iconic, but I feel the levels of polish on S3&K gave the game a feel that still works to this day. My biggest complaint is that the games are ridiculously easy, especially when compared to Sonic 1 and 2. It's not uncommon for me to finish S3&K with 40+ lives and 10+ Continues, while Sonic 2 I typically finish with only around 3 lives and maybe 1 Continue.
That brings me to this topics discussion, what are your thoughts on Sonic the Hedgehog at this point? Do you still play the games? Have any personal favorites? Never gave them a shot because of the stupid "Sega does what Ninten-don't" commercials from the 90s? Let me know!
#158
Posted 27 December 2012 - 02:46 PM
I agree that Generations was phenomenal. It's my second-favorite 3D Sonic game next to Adventure 2. Getting 100% in it was pretty simple, but it was still a great game. Sure, some of the side missions were questionable, but the main stages and the bosses (minus the final boss) were genius. Classic Planet Wisp was a bit tedious, but it was the only one I really had any issue with as far as quality. I've thought about starting a new file before, but I'll keep mine where it is for now.
I'm surprised you think Episode 2 was worse than Episode 1. I enjoyed Episode 1, but thought Episode 2 was a vast improvement. At least, except for Oil Desert. And the music. The music's sound was better than Episode 1, but the songs themselves were inferior, I thought. Plus, the bosses were tons better; they were bland and sometimes irritating in Episode 1. And the final boss was a large improvement, both as a battle and the song that played.
Sonic 2 is better than S3&K. >
As far as no good games since Adventure 2... I honestly like Heroes, Shadow, and Unleashed a lot. Secret Rings is good, but it suffers from a horrid motion-control scheme. And stupid missions apart from the main missions. Then Generations was the best game ev— since Adventure 2. And I like the DS version of Colors, even if the Wii version is one of the worst games in the series.
#159
Posted 27 December 2012 - 03:06 PM
Honestly, I completely understand anyone that feels that way, as I said. Just a matter of personal taste and Sonic 2 is *thisclose* to S3&K for me.
To be fair, I think my nostalgic love for the older Sonic games didn't help my feelings on the ones since Adventure 2, so everything I said should be taken with a grain of salt.
#160
Posted 27 December 2012 - 03:30 PM
I totally love that stage as well. It's beautiful, it's fun... maybe too much of it was in a 2D section, but that's okay too.
Yeah... The boss music was a major flop. Except for the Metal Sonic boss music. That song is phenomenal.
I personally think it is awful, despite what the rest of the internet thinks. Sluggish controls, Sonic controls like a sack of cement on a wet floor, 2D controls are too floaty (and double-jump is horrid), level design is bland and empty (even if the backgrounds are pretty), the bosses are... okay, I guess. The game was a major flop, and I don't understand how it gets such high praise. The music is forgettable too. It's sad to see that the one aspect of Sonic games you could rely on quality, the music, has begun to deteriorate as well.
#161
Posted 27 December 2012 - 04:24 PM
Didn't get to play Colors but I've heard a LOT of mixed feelings on it.
Well, imagine the classic Planet Wisp, only with worse controls, bad gimmicks, and a general sense of "we didn't even try".
Anyways, since the topic was brought up,
While I'll say that Adventure 2 is by far the greatest game in the series, I'd disagree that there hasn't been a good game since. In fact heck, I'm going through them all. All the main series games at least.
Sonic one's the classic. It started it all, and it's still really fun. Not much else to say.
Sonic 2... I'm really conflicted here. Some of the stages are great. But then you've got Aquatic Ruin, which constantly flings you into unavoidable enemies. It's just bad. Metropolis has the same problem, but spread out over three levels this time. And Casino Night... I just hate that one. The game kinda swaps between perfect and horrible stages, and it all leaves me very conflicted.
Sonic CD I'm also torn on. The original version I'm not too keen on. The physics felt sloppy and hard to play with. But the Steam/iOS remake fixed that, so I'll just focus here. The stage design was good. The music tended to be hit or miss. On the plus side though, there are two soundtracks to pick from, so if you don't like a song on a stage, just swap soundtracks. The bosses were pretty much utter crap. The time traveling mechanic... I really like the idea, but I feel like it could have been better implemented. It was too hard to time travel most of the time, and you really have very little incentive to ever go to the future stages, just go to the past, destroy the machine, finish the level. Good idea, just not so good execution. Overall, I like the game, but I feel it could have been better.
Sonic 3 and Knuckles is the 2D Sonic game. It's perfect in almost every way, and there hasn't been a 2D Sonic to surpass it yet.
Sonic Adventure... I'm gonna get a lot of flack for this, but I don't really like it. The physics were sloppy, the stage design, barring a few fun levels, was bad, and the hub worlds were empty. The story was good though. I don't view the game too harshly, since it was Sega's first 3D Sonic, but it's not deserving of all the praise it gets.
Sonic Adventure 2 was perfect in every way, and anyone who disagrees should be shot.
Heroes was bad. Good on paper, but it was brought down by horrible enemies with their stupid health meters, sub-par level design, a bad story, and having to play through every level 4 freaking times.
Shadow was fun. It wasn't perfect; it felt like they tried to make it artificially dark ("Hey, it's a dark game if everybody says damn every few minutes, right?"), most of the guns felt really shoehorned in (although I did like a few), and the branching level structure makes you play Westopolis way too much. That said, the level design was pretty good in general, and the way the game's set up, giving you three hundred and something different paths to the ten endings, was really cool, and I liked the game overall. Except for when those moments when it decided to make the homing attack hurl me off a cliff. Didn't like those.
Sonic '06... was unfinished. I honestly think that, had they spent the time to finish it, it would have been the best game in the series. I mean, just look at the E3 beta. Good physics, dynamic lighting with time of day changing... anyways, they didn't finish it. It's brought down by atrocious loading times, empty hub worlds, and one main stage (Silver and Shadow's Aquatic Base) that just plain feels unfinished. That said... I really like the game. The story was amazing, the nine characters were fun (barring the occasional unfinished one), and the stage design felt good in general (barring Aquatic Base, screw that place). I can understand why people hate it, seeing as it's not really a finished product, but eh, I like it.
Secret Rings was a mixed bag. It was fun, but at the same time, it felt like there was a lot of wasted potential. Not much else to say there.
Unleashed PS3/360 is my favorite game in the series since Adventure 2. The story was whimsical and fun while managing to be serious, the levels based on real-world locations was a cool idea, the hub worlds had tons to do, the entrance stages were actually fun, the daytime stages are beyond fun, the night stages are generally fun (yes I didn't mind the werehog), although one or two were kinda bad, and the graphics... good lord those graphics are beautiful. Really, my only complaint was the medal requirements to get into a few stages.
Unleashed PS2/Wii on the other hand... while a couple of the night stages were better than their 360/PS3 counterparts, in general they weren't so good, the combat was much weaker, the day stages were empty and lacked the same huge feel to them, the graphics were, well, last-gen,and it just felt all around worse. It was still fun, but nowhere near as good as it's counterpart. The only things I thought it did better were the final battle and a couple of the night stages.
Black Knight was kinda bad. Good idea, bad execution. The levels were linear, the combat was pretty much a waggle fest... the music was great though, the graphics were nice and surreal, and the boss battles were pretty fun. The rest was just... not so fun. It was just interesting enough to keep me playing until the end, but I haven't really gone back to it since then.
Sonic 4 Episode 1 was... okay. The stages were fun the first time, but so linear that the replays get really boring. The physics were also pretty bad, and the music wasn't much better.
Colors... Colors was shit. Utter, absolute shit. A lot of the music was annoying, the controls were laggy and sloppy, the stage design ranged linear and boring to a total platforming Hell, the wisps felt poorly integrated and gimmicky, and the bosses were crappy. The graphics were one of the game's few redeeming qualities; they're probably the best on the Wii. Oh, and a few stages in Asteroid Coaster were fun, but one fun world hardly makes up for five horrible worlds.
Generations I'm kind of torn on. The game feels schizophrenic to me, and I don't mean the classic/modern split. There are really two play styles for modern Sonic games: Adventure, and Unleashed. Adventure is fast, but tends to focus more on precision platforming, while Unleashed is all about speed and focuses on boosting and more high speed platforming than precision platforming. And it felt like Generations didn't know which it wanted to be. Some levels felt Adventure style, others felt Unleashed style, others kept switching, and the whole time, Sonic was controlled with an improved Unleashed control scheme. It was fun, but the game really should have made up its mind which it wanted to be: Adventure 3 or Unleashed 2. While the stages were great though, the story was pretty bad, and the hub world just felt lazy. And the final boss... it was just plain unfinished. It's another one of those wasted potential games.
Sonic 4 Episode 2 was a big step up from Episode 1. The stages were much better, and it felt like Dimps finally broke their formula... aside from Oil Desert. That place was typical Dimps crap. But the rest of the stages were fun. The music was much better too, although some of the themes were still repetitive an annoying (I'm looking at you boss theme). Overall, it's not as good as the Genesis games, but it's a major leap in the right direction.
#162
Posted 27 December 2012 - 09:18 PM
Heroes was bad. Good on paper, but it was brought down by horrible enemies with their stupid health meters, sub-par level design, a bad story, and having to play through every level 4 freaking times.
But.. I liked Heroes . I liked having the health meter and I didn't mind having to play through every level 4 times. But I do have a few complaints though. While I loved the boss fights that actually had boss enemies (especially Egg Emperor) and the rival team fights were alright, but the ones that were just enemies can go die in a pit of fire for being so stinking tedious. The majority of the extra missions were also annoying and they were what prevented me from completing the game 100%. Some of the enemies was another thing Sega needed to have polished more, like making the hammers of the huge robots (I don't know their names) not harm you while they are on the ground and making the E-128s(?, the jet-like robots with the laser cannons appearing in the final levels) not completely invulnerable while they are putting up their shields. The all it needed was more polishing in the later levels and it would have been an excellent game.
In my opinion, Heroes got far more flack than it deserved. Some of what Sega has done in recent years appears to suggest that Heroes is or was much more popular than what hate from the fanbase suggests because they took several things from that game and put them into Mario and Sonic at the London Olympics (three of the locations for the dream events were taken from Heroes' levels) and Sonic Generations (the 3DS version, which was the one I played) kept the Chaos Emerald levels and Egg Emperor fights from Heroes.
Secret Rings, the only other 3D Sonic game I really played, was alright but I didn't like the control scheme that it had. Too clunky and it often screwed me over in the side missions. I liked the level design and the enemies. They were the best part of Secret Rings.
And now, before you say anything, I have no plans to play the other 3D Sonic games in the near future because I am not really into Sonic. I like Mario and Pokemon more.
Edited by Orin XD, 27 December 2012 - 09:31 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users