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Dance of Remembrance: Hybrid Tileset

Tileset

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#106 Demonlink

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Posted 07 September 2014 - 05:42 PM

Well, I'm guilty. I added a few missing combos to the Combo table, such as Chimney Smoke, the Title Logo and Lavafalls (the one that isn't 8 bit). I submitted a minor fix to the database, so for those who wish to update, simply export the combo table and import it to your quest file or master plan to conquer the world with :)



#107 coolgamer012345

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Posted 07 September 2014 - 07:16 PM

Would doing that erase any combos already added (Like if the updated combo table had blank spots where a new combo added was in the old combo tabel (the one being imported into)) would that erase that combo?



#108 Demonlink

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Posted 07 September 2014 - 10:30 PM

Would doing that erase any combos already added (Like if the updated combo table had blank spots where a new combo added was in the old combo tabel (the one being imported into)) would that erase that combo?


Yes. But as a workaround, you are totally free as to either update or not, as these are just minor fixes. Another thing you could do is check the update's combo table and compare it to yours. If you want to update, do it, if not, you can manually add them to your quest :)

#109 coolgamer012345

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Posted 11 September 2014 - 11:34 PM

Hey DL, do you think you might be able to add these:

BbsKmB6.png

(URL link: http://imgur.com/BbsKmB6 )

Into like any new updates to DoRH?


Edited by coolgamer012345, 11 September 2014 - 11:35 PM.

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#110 Demonlink

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Posted 12 September 2014 - 03:46 PM

Well... not directly into the combo table, but yes, as an extra tile page in the Extras folders of course! :D Thanks for the contribution! 



#111 ShadowTiger

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Posted 12 September 2014 - 04:07 PM

Why not into the combo table? Is it a matter of space?

In the Combo List, you can press "i" to slide a blank combo right where the cursorbox is, essentially creating free space. Save before you do though, (and make backups...) and thoroughly inspect the quest file afterwards, as it's a very bizarre feature, as it is essentially coming into contact with everything that references every one of those combos, I'd wager.
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#112 Demonlink

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Posted 12 September 2014 - 05:30 PM

Oh, didn't know that. I'll see what I can do then, thanks! :)


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#113 coolgamer012345

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Posted 13 September 2014 - 12:38 AM

http://i.imgur.com/sK5jgJ6.png

I updated with rounded tiles that are like two halves combined.

Also give credit to shiek for making the tiles on the right of this:

http://i.imgur.com/BbsKmB6.png

As he (or is shiek a she? I dunno) made the ones on the right, I made the ones on the left.


Edited by coolgamer012345, 13 September 2014 - 12:41 AM.

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#114 coolgamer012345

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Posted 23 September 2014 - 07:00 PM

WASSAP BRUH!?

I updated my tiles: http://imgur.com/8aR46fv

(They are in the default palette)

Screenshot of them:

0YPv6it.png

(Uses semi-custom palette)


Edited by coolgamer012345, 23 September 2014 - 07:00 PM.

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#115 Demonlink

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Posted 23 September 2014 - 07:05 PM

WASSAP BRUH!?

I updated my tiles: http://imgur.com/8aR46fv

(They are in the default palette)

Screenshot of them:

0YPv6it.png

(Uses semi-custom palette)

Dat's hut! Bravo, bravo!  :tard:



#116 Demonlink

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Posted 11 January 2015 - 05:04 PM

Whoa, has it already been 3 1/2 months already? Anyway, sorry for not giving information about my recent updates. But for today, I bring you guys a new attraction to my most recent update as of today:

 

zelda001_zpsfbc4abdc.png

 

For those who are yet to build a quest or have done early progress before big modifications made to DoRH, this is a new subscreen available soon when the update hits the Database later.

 

The update also brings "B Button only" subscreen alternatives, in case some don't have the "Can use A Button" rule in their quests. Hopefully, I can keep making progress on them NPCs later this week, because I want to completely finish this set :)


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#117 Limebeer

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Posted 12 January 2015 - 10:55 AM

Ooo, that is one sexy looking subscreen! I can't wait to use this tileset from everything I have been seeing for it! Hopefully it won't be as...intensive... to use as the Origin's III tileset I'm currently building with though :P (Soooo many layers and fixes to look right :omg:  )


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#118 Demonlink

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Posted 12 January 2015 - 10:58 AM

Ooo, that is one sexy looking subscreen! I can't wait to use this tileset from everything I have been seeing for it! Hopefully it won't be as...intensive... to use as the Origin's III tileset I'm currently building with though :P (Soooo many layers and fixes to look right :omg:  )

Thanks! :D Actually, I use about only 3 layers in my quest (4 if I need extra details), so this tileset isn't quite that hard as most say, it's a matter of practicing ;) (BTW, your origins shots are good, and it's only a matter of time before you master it! :) )


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#119 Limebeer

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Posted 12 January 2015 - 01:02 PM

Thanks! :D Actually, I use about only 3 layers in my quest (4 if I need extra details), so this tileset isn't quite that hard as most say, it's a matter of practicing ;) (BTW, your origins shots are good, and it's only a matter of time before you master it! :) )

Why thank you! I am getting more comfortable with it, though I mostly have to work on adding in more content in maps more than anything (major downfall for me). But yeah I use roughly around 3 on mine as well.



#120 Deedee

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Posted 21 January 2015 - 02:02 PM

Sexy Subscreen! Keep it up!


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