finalizing a pure tileset
#46
Posted 25 July 2008 - 01:49 PM
#47
Posted 25 July 2008 - 03:39 PM
#48
Posted 26 July 2008 - 01:35 AM
#49
Posted 26 July 2008 - 02:54 AM
#50
Posted 26 July 2008 - 12:01 PM
http://www.purezc.co...age=tiles&id=82
http://www.purezc.co...ge=tiles&id=940
http://www.purezc.com/index.php?page=tiles&id=602
http://www.purezc.co...ge=tiles&id=369
http://www.purezc.co...ge=tiles&id=936
http://www.purezc.co...ge=tiles&id=994
And finally, my Great Hyrule Bridge. The Twilight Princess one:
Here's a larger example to see the depth in the detail:
http://b.imagehost.o...nal_Example.png
Migokalle, you should talk with me.
Edited by Zemious, 26 July 2008 - 12:04 PM.
#51
Posted 26 July 2008 - 05:23 PM
Where are those upside down shadowed water tiles? I'm a little bit too lazy to rip those and animate them...
#52
Posted 26 July 2008 - 08:39 PM
For good looking quests, use transparent water.
Edited by Zemious, 26 July 2008 - 08:40 PM.
#53
Posted 27 July 2008 - 08:16 AM
This is truly the resurrection of Pure!
Edited by TriMaster001, 27 July 2008 - 08:16 AM.
#54
Posted 27 July 2008 - 04:11 PM
#55
Posted 28 July 2008 - 05:55 PM
While you're at that, why not just include DoR mountains for use in desert areas?
Seriously- this is Pure, not DoR. Keep the tiles to low/moderate detail and only keep the PTUX mountain styles. Anything more would be massive, massive overkill.
#57
Posted 28 July 2008 - 06:03 PM
Guys. Stop.
Seriously- this is Pure, not DoR. Keep the tiles to low/moderate detail and only keep the PTUX mountain styles. Anything more would be massive, massive overkill.
Agreed. Just keep tiles that best fit with the style and try not to over style clash.
#59
Posted 28 July 2008 - 07:24 PM
#60
Posted 28 July 2008 - 07:31 PM
i'm still working on the set though.
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