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finalizing a pure tileset


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#46 Russ

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Posted 25 July 2008 - 01:49 PM

While you're at that, why not just include DoR mountains for use in desert areas?

#47 Marco

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Posted 25 July 2008 - 03:39 PM

Nice tileset you got there! As many said before, the pink dosent look very well. How about white

#48 Akkabus

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Posted 26 July 2008 - 01:35 AM

white's no good because some of the text is white. trust me, use the pink and then change it when you're done making your quest. it's just a matter of getting used to it.

#49 Alestance

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Posted 26 July 2008 - 02:54 AM

My color of choice for the transparent color is 0, 14, 21. See if that'll work.

#50 Zemious

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Posted 26 July 2008 - 12:01 PM

Here, I'll suggest a few tiles I think you should input:
http://www.purezc.co...age=tiles&id=82
http://www.purezc.co...ge=tiles&id=940
http://www.purezc.com/index.php?page=tiles&id=602
http://www.purezc.co...ge=tiles&id=369
http://www.purezc.co...ge=tiles&id=936
http://www.purezc.co...ge=tiles&id=994

And finally, my Great Hyrule Bridge. The Twilight Princess one:
IPB Image
Here's a larger example to see the depth in the detail:
http://b.imagehost.o...nal_Example.png

Migokalle, you should talk with me.

Edited by Zemious, 26 July 2008 - 12:04 PM.


#51 lucas92

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Posted 26 July 2008 - 05:23 PM

Well, there is a big issue with the water tiles:

IPB Image

Where are those upside down shadowed water tiles? I'm a little bit too lazy to rip those and animate them...

#52 Zemious

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Posted 26 July 2008 - 08:39 PM

The water along the walls isn't good, which you stated. (don't use Jpeg ever again, tons of distortion problems icon_razz.gif)

For good looking quests, use transparent water.

Edited by Zemious, 26 July 2008 - 08:40 PM.


#53 Dawnlight

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Posted 27 July 2008 - 08:16 AM

Holy Cow! This set really motivates me to develop harder!

This is truly the resurrection of Pure!

Edited by TriMaster001, 27 July 2008 - 08:16 AM.


#54 Zemious

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Posted 27 July 2008 - 04:11 PM

So, you going to add the tiles I suggested?

#55 Mitchfork

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Posted 28 July 2008 - 05:55 PM

QUOTE(Russ @ Jul 25 2008, 01:49 PM) View Post

While you're at that, why not just include DoR mountains for use in desert areas?
Guys. Stop.

Seriously- this is Pure, not DoR. Keep the tiles to low/moderate detail and only keep the PTUX mountain styles. Anything more would be massive, massive overkill.

#56 Russ

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Posted 28 July 2008 - 06:02 PM

QUOTE(Ebola Zaire @ Jul 28 2008, 03:55 PM) View Post

Guys. Stop.

Seriously- this is Pure, not DoR. Keep the tiles to low/moderate detail and only keep the PTUX mountain styles. Anything more would be massive, massive overkill.

And what's wrong with massive overkill?

#57 Dawnlight

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Posted 28 July 2008 - 06:03 PM

QUOTE(Ebola Zaire @ Jul 28 2008, 05:55 PM) View Post

Guys. Stop.

Seriously- this is Pure, not DoR. Keep the tiles to low/moderate detail and only keep the PTUX mountain styles. Anything more would be massive, massive overkill.


Agreed. Just keep tiles that best fit with the style and try not to over style clash. icon_wink.gif

#58 Mitchfork

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Posted 28 July 2008 - 06:50 PM

QUOTE(Russ @ Jul 28 2008, 06:02 PM) View Post

And what's wrong with massive overkill?
When a Pure set is updated so much that it becomes "DoR with more tiles that you mostly won't use" there is a lot wrong with overkill.


#59 Russ

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Posted 28 July 2008 - 07:24 PM

That's what I would call a dream tileset.

#60 Akkabus

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Posted 28 July 2008 - 07:31 PM

yeah, i won't be adding every last tile i come across. in fact, as i said a week ago, i'm pretty much done adding stuff into the set. i need to figure out what to get rid of and my biggest problem: editing the stuff already inside since i suck at spriting/editing.

i'm still working on the set though.


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